It sucks to have to disagree with one of the dev figures that inspired me to pick up game making in the first place but:
There is absolutely no use in returning to this dead platform full of slop, bots and nazis. Humans worth your attention are long gone to better places.
It would be nice if some of the Twitter diaspora returned. So many creatives, but also many developers, that generally enriched the experience are no longer active.
Those that performatively left and those with a seething hatred of Elon probably won’t be back soon, but a lot of people just disengaged on vague cultural grounds that can be reevaluated.
There are probably some technical tweaks to the algorithm that could make them more comfortable. I don’t mind the existence of independent echo chambers that people are happy within. There is only a problem when some echo chambers are allowed and others aren’t.
Reach out to lapsed friends!
Boggo retweeted
SPRAWL 96 UPDATE + SPRAWL ON STEAM IS 50% OFF!!!!
Thank you so much to the Quake mapping community for their contribution - this update includes 4 brand new maps, tailor made for SPRAWL 96
This update for our free TC for Quake you can grab RIGHT NOW, (cont. + link below) 🧵
Boggo retweeted
New Active Object is out TODAY*!!!! it's a digital prog/digital fusion art-pop record built of entirely samples from childrens' CD-ROM software. a bit of sax and flute too. LISTEN NOW wherever you get your tunes!
* it was out yesterday and the day before but it is out today, too
Someone showed me some stuff made with this and I literally thought it was just Dreams. Looks incredible! It adds lots of tiny spline-splats you can comb and stylize in different ways.
studio.blender.org/training/…
Boggo retweeted
If you haven't heard... I'm doing a DreamsCom event!
#MadeInDreams #DreamsPs4 #DreamsPs5 🕺
Collection is linked below with all the Guidelines/Rules and Booth templates! 🧵🧵🧵
Boggo retweeted
Prototyping this synth concept while pressure testing some of the new logic blocks inside @unbound_io. Fun interactivity is emerging! 🎹⚡
Boggo retweeted
This is so satisfying to watch👇
Fracturing a Cube into Smaller Fragments #Shorts youtube.com/shorts/vxoD9-IuE… via @YouTube
Boggo retweeted
THRESHOLD releases on November 19th! I'm EXCITED and TERRIFIED. New trailer to celebrate!
Last chance to hit that Wishlists button and share the news to help the game to reach new heights. 🥵
It must be great for Georgians to know 3 out of any 4 white dudes supported whatever insanity is about to ensue. 🙃
Boggo retweeted
I'm gonna wake up and keep trying to do good and so are you and nobody gets to vote on that.
This is so true honestly and it’s one of the reasons I’m enjoying the new DA game despite it being not a lot like the others.
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Boggo retweeted
Little did you know, releasing a metal album was actually our next step to world domination.
Soon there will be Lamb effigy's in each city. On every street, a Lambies fast food chain. 🙏THE🐑
Boggo retweeted
I'm starting the tutorial series on writing your own CPU rasterization engine! It will be huge, so I'll publish it piece by piece. The first three articles are already live 🥰
lisyarus.github.io/blog/post…
Boggo retweeted
Introducing Max 9.
More direct, more transparent, and packed with amazing new audio, visual and coding tools, including a new suite of objects based on Ableton’s ABL DSP library and our biggest Jitter update in years. Head to our website to learn more.
#max9 #maxmsp #cycling74


















