Bernhard Strobl (@blstrobl) header
Bernhard Strobl (@blstrobl) profile picture

Indie game dev when I have time to spare :)

Immenstadt im Allgäu, Germany
Joined March 2018
Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)Photo by Bernhard Strobl (@blstrobl)
From developing games to coding industrial controls. Helping prep this RP2350 powered demo plc for next week's SPS Expo. Powered of course by @pimoroni hardware 😉.
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Distortion effect when game pauses while moving 🔥🛹 #vfx
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Bernhard Strobl retweeted
Not sure why I hadn't already done this, but Pico3D in your browser: cupboard.daftgames.net/Pico3… (For some reason the menu text is really flickery for me...)
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Bernhard Strobl retweeted
Eh, close enough. (Ignoring the messed up colours, there appears to be a column of glitches)
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Bernhard Strobl retweeted
Hacked this together when I wasn't doing furniture things... Just need to make the rendering match the logic. 🤔 (... and make models for things... and rework all the menus... and make it generally less hacky)
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Bernhard Strobl retweeted
Distraction of the week:
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Pico3D Thesis is now publicly available: lavarails.com/download/open_… Fun fact: the original Quake utilized 3 different rasterizers when it came to rendering 3D graphics (2 of them dedicated just for npcs) :)
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Dug out some old Pico3D dev pics. This was when I figured out how to get the second core running and what I wanted the end result to "optimally" look like (probably need an RP8080 for that ^^). #PicoSystem #RP2040 #raspberrypi
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Large meshes were then used to test Blender export capability and get a sense of scale, before individual buildings like the pagoda were modelled.
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After that the first non-animated (but moving) NPCs were added (with lots of glitches). The rest consisted mainly of a lot of modelling and polishing for the final result :)
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Pico3D 1.1 brings a new #BOTW inspired outskirt stable where players can restock on ammo. Also additional Blender documentation for anyone who wants to modify/expand the world or create a new one ☺️ #openworldgame #raspberrypi #pimoroni #picosystem #microcontroller
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Released source and binaries for the engine: github.com/bernhardstrobl/Pi… will release some developer documentation and maybe even a tutorial video over coming weeks to help with developing new games :). Happy hacking!
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Master's thesis is nearing completion: Open world 3D game on a microcontroller #PicoSystem #RP2040 #raspberrypi @pimoroni @Raspberry_Pi
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