
creative // designer | @saltymarge 💜
he / him / his | 22
Joined January 2018
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I think Zach Cregger should be allowed to german suplex any resident evil fan Leon RE4 style
I want to see 5 of these dudes on the field next week to replace the O-line @oregonfootball
IDK if this is the best example to really showcase it, but the use of the slight Gaussian blur effect to put emphasis on the important things in the scene, almost like a vignette, is super cool and allows the game to go all out with textures and little details because they can bring back the focus on the important stuff whenever needed
I was lucky I was a dumb kid during the Wii U era. I distinctly remember getting hella hyped for Paper Mario Color Splash and Mario Party 10 💀✌️ We were in the trenches fr
For any creators planning to react to the Nintendo Directs on the 8th and 9th, I whipped up a quick lil bingo board generator with separate boards for both the Zelda-focused and main Directs!
nintendo-direct-bingo.vercel…
The people still yearn for the clamp @NintendoAmerica
ANBERNIC just revealed the all-new RG DS Plus clamshell retro handheld with new screens, a new design and a hidden stylus. 😮
More information 👉 retrododo.com/anbernic-annou…
That model is so awesome!! I’ve always thought that the more tools you have in the bag for thumbnail creation the easier it is to create your exact vision. Having either a designer or someone close to you having the ability to 3D model opens the floodgates of the thumbnail design.
Had some comments saying the new video thumbnail was AI.
There was no AI at all. My wife @oh_unico made it with a 3D model in Blender.
I see the top thumbnail; while I might not be blown away by the quality, I see a story being told and real assets coming together.
I look at the bottom thumbnail and immediately feel a sense of artificiality, and regardless of the fidelity of the faces, composition, or assets, I can't shake that feeling.
Making a thumbnail is less about creating a perfect graphic and more about conveying a package of information to as broad an audience as you can; I'm not an expert, but I would recommend thinking with that mindset while designing.
If I'm a Pokémon fan, for example, and I see the second thumbnail with all these AI-generated Pokémon packs, that doesn't tell me this channel actually knows anything about packs and is just trying to get my click.
doing thumbnail redesigns until i find 5 new clients
day 4
today's redesign for @MeesterKeem
clients found: 0/5
commissions open
Readers added context they thought people might want to know
The OP did not redesign anything. They used AI to create a thumbnail as if they were the ones who designed it. You can see the issues in the image itself. The OP is also hiding the fact that they used AI in this, whilst trying to find clients. This is against X TOS.
help.x.com/en/rules-and-p…
help.x.com/en/rules-and-p…



























