Excited to announce I've joined @Sidemen as graphic designer! Looking forward to creating some high quality work with their talented team 🤝
Super grateful to @henrymwhite @Victor_bngtsn for the opportunity!
After nearly 7 years, my time at @FNATIC is coming to a close.
I've been able to meet some incredible and talented people and I owe them a big thank you for always putting their trust in me and allowing me to grow as an artist.
I started off as a graphic design intern, moved on to a full time graphic design position and then transitioned almost entirely into 3D.
This wouldn't have been possible without the trust and opportunities that were given to me throughout the years. Super thankful for that!
Had a lot of fun building out a new CS2 visual identity for the start of the new year. Will be doing a few of these throughout the year to give the fans something fresh to engage with!
Just a quick and fun render before going to the next one...
Started sculpting in ZBrush about 2 weeks ago. Just messing around for now. I've always been interested in character creation but the one thing that scared me for a long time was anatomy. I've learned a lot over the past 2 weeks and I'll share my progress occasionally here
I created this video for our new Mute bundle in @Rainbow6Game. Also designed the weapon skin!
Was super fun playing around and mixing different styles together. Shoutout to @isaaccollins66 and @neilvfernando for their illustration and design work.
Here's how we comped the footage in post without any manual tracking or masking.
These are common techniques, but very valuable when under time pressure. Being able to switch footage after rendering is incredible useful.
Wrapped up a quick but very fun project.
For ultimate control we added the footage in post. Exporting some simple render passes meant we didn’t have to do any manual tracking or masking. It just works!
Our road to the #EsportsWorldCup starts here…
We’re excited to tell the story of your five favourite teams heading into qualification for the tournament of the summer:
Blaz retweeted
Little test inspired by @blazvisuals to find the limits of my new RTX 5090
Rendertime : 70sec per frame
2x upscale + 2x framerate with @topazlabs : 13 fps
Average GPU temp : 45°C
Asset breakdown
Had a lot of fun working with @edwardhalluk on this 3D focused visual identity for the R6 Malta Cyber Series.
Sadly we didn't get to post all the assets but the boys did really well regardless! Will probably do a small breakdown of some of these if anyone is interested.
Had a lot of fun working with @edwardhalluk on this 3D focused visual identity for the R6 Malta Cyber Series.
Sadly we didn't get to post all the assets but the boys did really well regardless! Will probably do a small breakdown of some of these if anyone is interested.
Blaz retweeted
I've put together a recap of the Fnatic 2024 #worlds2024 Visual Identity.
If you fancy checking out the project, click the link below!
behance.net/gallery/21087209…
Blaz retweeted
🖱️video I made
Fnatic x @Lamzu MAYA 8K mice are here.
✅ Pixart 3950 sensor
✅ Omron optical switches
✅ Included 8,000Hz dongle
✅ Small and large size
✅ 45g & 47g
Secure yours and pre-order now: Http://fna.tc/MAYA























