ULTIMATE GAMEPAD TIER LIST 2026
Eski gamepad listesini soran çok fazla kişi vardı. O listeyi hazırladığımdan bu yana ülkemize birçok yeni marka ve model geldi. Ayrıca listeyi yalnızca 10 ürünle sınırlı tutmak istemediğim için daha kapsamlı yeni bir tier list hazırladım.
Listede bazı modeller eksik olabilir çünkü kullandığım sitede ülkemizde satılan bazı marka ve modeller yer almıyordu. Bu yüzden listede göremediğiniz kontrolcüler hakkında da bana soru sorabilirsiniz.
Gamepadler, modeller arasındaki farklar veya merak ettiğiniz diğer konular ve daha fazlası için buradayım. 🎮
bitwalk.exe retweeted
IRON SKIES is a prop plane shmup I'm developing for Windows, Linux/SteamOS and eventually Nintendo Switch. The Steam page is now live with a short playable demo. Please wishlist on Steam if you're interested! Link in the comments #gamedev #shmup #MadeWithDefold
bitwalk.exe retweeted
Morph 2K pre-orders are now open!
A $199 analog video scaler for retro gaming with composite, S-Video, SCART, component, and VGA support. Incredible video quality, CRT simulation, auto-sampling, Wi-Fi updates, and more.
To celebrate launch day, we're giving away one Morph 2K.
To enter:
✓ Follow @PixelFXco
✓ Like & repost this post
Winner selected June 20th.
pixelfx.co/product-page/morp…
bitwalk.exe retweeted
use discount code AIDEN for six months of free tldraw dot com
Aiden - you clearly have no idea about what you are talking about. We have more users than everyone you just mentioned (combined). See aitooltracker.dev/
Still, I am curious how we can make it simpler and fool proof for indie developers. Maybe simpler controls and a lot of handholding can help.
bitwalk.exe retweeted
It's (a)live! \o/
kickstarter.com/projects/835…
bitwalk.exe retweeted
Anyone remember:
- FTP’ing a PHP script to your server
- put the URL in the address bar
- and seeing your web page
And if it didn’t look right you could just edit it and do it again?
bitwalk.exe retweeted
I can finally map @NBA player's position from the camera perspective onto the court map
it's still a bit shaky... I'll smooth it out later
it's time to detect shooting motions and mark the shot location!
some of the code has already been migrated to: github.com/roboflow/sports
bitwalk.exe retweeted
The majority of new app installs take place in bed or on the toilet.
If your app requires sound-on or voice to sign up, you’ve voluntarily accepted a 60% tax on your growth.
bitwalk.exe retweeted
every time this guy shares an update on his revenue, I am blown away.
$38,000/month from the simplest app in the world.
What a legend.
bitwalk.exe retweeted
why did we replace forums with discord
forums are literally 4,000x better in almost every way
bitwalk.exe retweeted
I've just released downloader_bin for #MiSTerFPGA 🥳
This Release Candidate is a compiled version of Downloader. With it, updates now run ~2X as quickly as they did a month ago!
⚠️It's NOT enabled by default (it's a RC)
Check more info in the public post
Link in the reply 👇
bitwalk.exe retweeted
Happy to finally unveil this! Took me quite a bit to draw the enemy sprites, and to implement all the details of the player character.
I can't imagine doing something like this on the old engine...
And special shout out to @BlonemonX for that badass Napalm Man sprite.
bitwalk.exe retweeted
This isn't getting enough attention.
Rive has solved vector feathering!
The blur isn't a costly post-process convolution, it's mathematically pure at the vector level = incredible performance even with ultra large kernels.
Incredible work from @csmartdalton
Chris Dalton, who leads Rive's rendering team, set out to reinvent how graphics handle soft edges. Here's the unfiltered story behind Vector Feathering.🪶
rive.app/blog/how-rive-reinv…
bitwalk.exe retweeted
For those interested; my general design guidelines for Jokers 🃏
reddit.com/r/balatro/s/YLwwo…







































