Nari retweeted
Replying to @llamatodd
I can agree on several points, especially in terms of certain QoL, but that end statement just sounds like a bitter statement. Even I can find several reasons to log in. It's often not for something new, but for something I've been meaning to do for a long time in the chasm of features that have been released over the years.
People play the game with narrower interests and there is nothing wrong with that. You shouldn't do what you don't enjoy.
Just be honest that you only enjoy particular parts of the game and are only interested in those parts. Don't disregard that there is more you could do but simply don't want to.
I spent three months working on my ocean fishing title with working on hunts in between. I spend days doing treasure maps. Worked on my solo deep dungeons. Now I'm doing big fishing. I engage with activities that do have active communities and trust me it's a breath of fresh air instead of living in the doomer "but no ultimate" crowd.
Honestly dude reading your social posts has become absolutely exhausting for me.
Nari retweeted
long ways off still but share anyway if you don't mind
ty
redd.it/1hryr56
Nari retweeted
starting hrt in your mid 20s is crazy because I like listening to black veil brides and have self-destructive tendencies again but also I work full time and have to pay rent
Nari retweeted
Everyone, after a lot of discussion with teams and the community - I have made some changes in the guidelines for what the MogTalk Leaderboard will track in the future.
mogtalk.org/2024/12/06/the-f…
Please give any feedback or thoughts.
Nari retweeted
Thoughts (1/2)
- Keep in mind the total player count and WP participation—there were fewer players at TEA's release. In effect this results in a "horizontal stretch" when normalizing comparisons
- After the 6/7 days mark, teams begin running out of PTO, and kills naturally take longer
- TEA's puzzle was publicly solved in about two days. Also, perceptions of TEA's difficulty at release are often skewed due to TOP/DSR, not doing TEA on release, and/or overall player skill improvement
- Nonetheless, it's shocking to see how quickly FRU was completed overall
- Certainly, top world prog teams have improved and streaming plays a role, but players will find this Ultimate noticeably easier across the board
- "It will still take casual players months to clear" kinda misses the point. If external factors can be normalized, the comparisons can be extrapolated to casuals
- This game seems to have a tendency for "overcorrections", and the difficulty here feels like another example
Nari retweeted
Was asked to make a guide on how to do my method of exaline dodges, so here's an infographic I whipped up explaining it. I also made a video version on Youtube (I am very bad at Davinci Resolve 🥲)
youtube.com/watch?v=BaWFhJo2…





























