Just as you would not want people to freely regurgitate your art with ai and use it in ways you would not agree on, the same applies to other people's code, music, likeness and such; its up to you if you want to be an asshole or not, its that simple 👇
c0mm for @square_tuna, OC by @Cyberlord1109 🦈
Biolizard (comms open) retweeted
Netflix has revealed that they have been sneaking their fecal matter into the hamburgers you’ve been eating
“It’s much cheaper than buying cheese”
-one spokesperson said
Netflix has revealed that roughly 300 of their TV shows have used generative AI at some point in the production process.
(Source: variety.com/2026/biz/news/ab…)
Biolizard (comms open) retweeted
I dont like gameplay modifiers, I hate customization, just make the damn game, I don't wanna make the game, if I wanted to make the game I would open up Unity and make the damn game, games having a meta that changes over time because of modifiers is just annoying
Biolizard (comms open) retweeted
Why are they selling merch with the old arts and logos, is it cause the new ones look like AI corporate slop or something?
Biolizard (comms open) retweeted
I was commissioned to create a wallpaper for Sonic's 35th anniversary. This is the draft from that time.
Biolizard (comms open) retweeted
Get a load of this early concept art for Sonic Adventure we found in our archives!
Biolizard (comms open) retweeted
Back to where it all began. In 1991, Sonic the Hedgehog joined the scene and changed the history of gaming forever. Take one final step back with us as we rewind the clock back to the 1990s.
🎨: Naoto Ohshima
Biolizard (comms open) retweeted
Sonic Rumble is AI trash and it was obvious from the very first render they've shown.
Shadow Gens had AI concept art and it flew under the radar. I think we should be more vocal about this :)
Biolizard (comms open) retweeted
Another lovely piece! (^з^)-☆
Done by @biolizard02
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