
Indie Dev. runs indie studio @badtastyhorror working on “The Bagman”
Manchester, England
Joined February 2010
- Tweets5.7K
- Following852
- Followers879
- Likes13.6K
Going to figuratively drop down on my knees & beg anyone that enjoys my music to share my demo reel around. I simply need more music work!
I don’t just do game soundtracks - I’ve also done a feature film, documentary, ghost writing, bespoke work for art projects. Check me out!!
Nathan Buckley retweeted
Happy #HorrorFriday everyone! We haven’t done one of these in a while.
Horror devs, artists, composers and creators; drop your horror projects under this thread!
I’ll be retweeting to help you get seen and spread the word. 👻
Nathan Buckley retweeted
You can hear me as 'Mother' in Deadware Interactive's new game Mother's Ocean!
A really cool PSX style fishing horror game, available NOW!
deadware-interactive.itch.io…
Nathan Buckley retweeted
🧟♀️ Here is my Creature & Monster Voice Actor Reel! 👻
Do you need a ravenous zombie voice for your horror project or game? a crow? a werewolf?? a kitten?!! I'm your gal :)
*No digital effects were used*
Nathan Buckley retweeted
Proof #256 that #gamedev is a lie:
(the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
Nathan Buckley retweeted
I’ve been thinking a lot about where horror is headed.
Smaller games are leaving bigger marks. Games as a medium is home to some of the scariest, most personal stories now.
I made a video about how indie horror is leading that shift: youtu.be/Emj180o9aLM
Happy Halloween 🎃
Nathan Buckley retweeted
INDIES! Does anyone know anything / anyone who deals with licensed audio in games? Would appreciate any info about how to go about it.
Nathan Buckley retweeted
Happy birthday, SILENT HILL 3 🔴
If you have any screenshots, fan art, cosplay or anything related to it, feel free to share them below and let's celebrate.👇
Nathan Buckley retweeted
New teaser trailer!
Do you like the idea of #Zelda with guns? A deep #metroidvania indie game, with 90s action cartoon vibes? Then check out the Star Gunners teaser.
Retweets are super appreciated. Wishlist link in bio and below!
#indiegames
Nathan Buckley retweeted
Applied! Get yours in- this was a fun time!
Applications are now live - Use this link to apply as a content creator for this years Timeless Gaming Convention in #Liverpool - Courtesy of our friends @TheGamerGuide_ - Apply Here - forms.gle/m3pKE9w3NE2Qf9Uy7
Nathan Buckley retweeted
morning todo:
"Help Ant fix issue with evil turnip"
Game-dev todos are the best todos!
Here is the turnip in question. I call him Wallace.
Nathan Buckley retweeted
Cheese is a kind of meat
A tasty yellow beef
I milk it from my teat
But I try to be discreet
Ooh, cheese.
Ooh, cheese.
Nathan Buckley retweeted
Retro console indie devs, it's that time again! Looking for games to preview or review for both @pixeladdict_mag and @debugmagazine.
Drop me a line at [email protected] if you are working on anything.
#indiedev #nesdev #megadrive #dreamcast #indiegame #gbdev #homebrew #indie
Nathan Buckley retweeted
This is amazing! Thanks @pkrw_ . This made our day! Victor Snortelli fits right in!
Official crossover some day perhaps!?
#TMNT #StarGunners
Nathan Buckley retweeted
Calling all accomplished games industry female CEO's.
We are currently seeking distinguished speakers for our 2025 @Format_Group events. If you are interested in sharing your insights, we would be delighted to hear from you.
Please feel free to reach out via DM.
Nathan Buckley retweeted
Behold, our #GIGF2025 announcement 🤩
We'll be at the Barras Art and Design building on August 9th, rain or shine! ☂️
Wanna show a game, sponsor, or host a chat? Go to our website!
Ticket purchases to come 🤫 This is your save the date :3
#indiegames #glasgow #convention
Nathan Buckley retweeted
Some new botanical machines for the first area of Star Gunners. Blossom Fields is a botanical facility on an alien world.
And yes you can blow it all up!
#gamedev #indiedev #StarGunners
Nathan Buckley retweeted
Guys, in order to encourage the production of new games for MegaDrive / Genesis, the GamesCare team created an open source cartridge to facilitate the sale of physical games. In addition, the cartridge has several features so that the creative minds of indie developers can create games beyond the power of the console. Enjoy.
GamesCare MegaDrive MARK I Cartridge
Memory:
- Up to 16 Megabytes of primary ROM
- Up to 16 Megabytes of secondary ROM (serial access, for encrypted data)
- 32 Kilobytes of battery-backed SRAM
- 512 Kilobytes of secondary SRAM (serial or DMA access)
Features
- Sega mapper support
- MegaWifi support
- USB interface
- USB self-programmable
- 2x ARM coprocessors with FPU running at 150 MHz
Uses:
- Real-time graphics decompression
- Real-time decompression of compressed VGM files
- Decryption of data in secondary ROM
- Calculations for 3D graphics
- Audio expansion
- Analog audio output. Allows emulation of different audio chips
available for free soon!



































