All about them pixels 🎨 Product & web graphics @framer

Europe
Joined April 2026
Agents in @framer now support all 3D Transforms. This lets you iterate on all sorts of creative effects at an incredible pace, while all generated 3D layers remain directly selectable and editable on the Canvas. framer.com/updates/agent-3d-…
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I’m in the final stages of building the next version of @framer’s agent harness. It’s getting so good that I’ve become convinced that any teams paying attention will reverse engineer and copy its key innovations within a month. Not giving any hints, but you’ll be able to tell if agents suddenly get faster, more responsive, and use less tokens. More soon.
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You asked, and we delivered: our first video shader is live now in @framer. Give it a shot, and let us know what other video effects you'd love to see in the future.
We’re bringing Video Shaders to @framer, starting with a new version of our Chromatic Aberration shader, which now supports images, videos, and mouse interactions, all-in-one. Add glass-like curvature, dispersion, and animations to your assets with just a few clicks. Web-ready.
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Bending light with @Jaenam97 and @bercidotdev
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Adam @hemlok_ basically just invented the bash tool for editing the canvas and it's going to make the @framer agent 10x better.
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Your favorite shaders just became interactive. Try them in @framer and tell us what you make 🧑‍🎨💙
Introducing mouse interactions to two more Shaders: Liquid Gradient and Logo Gradient. Liquid Gradient creates animated color fields that move across your canvas, while Logo Gradient adds shifting gradient effects to SVGs and PNGs. Combining motion-style interaction with WebGL.
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... and we're not even close to being done ;)
Interactive Shaders, now in @framer. Starting with Ripple, a shader that distorts images with smooth, water-like ripples that follow your cursor. Watch my quick overview below to learn more.
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Agents 🤝 Shaders
Use the @framer agent to create color variants of your design, even with shaders.
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Framer 3.0 shipped last week, the biggest update in years. AI Agents now live right on the canvas, so I can finally show what we prototyped at the hackathon: agents designing with my shaders, without touching a line of GLSL. 🧵
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Introducing Framer 3.0 with Agents, Branching, Community, and an all-new design. See everything that’s new below.
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Join us June 16 at 10AM PDT. You will not want to miss this one.
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🧵 Crystal lets you turn your logo into glass by letting you add your own images, adding realistic refractions, bevels, contours, animations, and dispersion.
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🧵 One shader, endless variations. Spectrum lets you create distorted black-and-white light effects directly on your logo in Framer
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the web is getting cooler every single day
🔥 NEWS: Google just dropped the HTML-in-Canvas API at I/O 2026. Render HTML directly into WebGL/WebGPU textures with full accessibility and interactivity intact. 🔗 webgpu.com/news/google-html-… #Google #Chrome #WebGL #WebGPU #PlayCanvas #Threejs
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Our logo shaders were a huge hit, so today we’re launching two brand-new visuals for you to play with. Can’t wait to see what y’all will cook up with them! ✨
Introducing Spectrum and Crystal. Two all-new logo shaders. Now in @framer.
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Great article by @trq212. I often use generated HTML to visualize complex architecture changes in my PRs, which would be way more limiting to do in markdown. Cool to see that the team at @AnthropicAI is putting a spotlight on this underrated approach as well.
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