Bennett Thompson retweeted
The first vibe trading platform is here.
Listen is a DeFi exchange with a state of the art agent to power your financial research and execution.
Bennett Thompson retweeted
I put the entire game of Minecraft inside twitter.. with WORKING multiplayer 💀 tweetcraft.jai.vin/r/ti9bwes…
update there are no more lines at swatch stores
Meet the Royal Pop Collection, a groundbreaking union of AP's iconic Royal Oak and Swatch's POP watches powered by a new, hand-wound version of SISTEM51. Available as of May 16, at selected Swatch stores worldwide. #RoyalPop
I’ve watched this at least 15 times
📹 VIDÉO - #Insolite : Pendant la coupe des griffes, une marmotte semble avoir déjà accepté son destin… tandis que l’autre panique à chaque coup de coupe. Une scène aussi drôle que totalement théâtrale.
Bennett Thompson retweeted
Day 1 submission for @Izkimar's @spawn gauntlet
Stardew Valley meets DOOM was an interesting one, a lot of fun to make this!
- Gameplay loop inspired by Stardew Valley
- Plant and tend to crops
- Fish in the lake
- Visit the town and "talk" to the locals
- Most importantly, don't worry about the 6th tool.
welcome to the team!!
My dream has always been simple: anyone should be able to create any 3D world or game directly in the browser.
For the first time, I believe it's becoming possible, that's why I'm joining @spawn to help build the future of the game industry.
We believe AI + WebGPU will unlock an era where creation isn't owned by a few engines.
Spawn will acquire Three.js Blocks and merge Blocks' advanced WebGPU features into its renderer. We also plan to open source many features this year.
Three.js Blocks users will be immediately fully refunded, thank you for believing in my work. My OSS contributions (tools + Three.js) will only get stronger (Spawn already has PRs in Three.js).
Utsubo remains strong and will continue operating.
Bennett Thompson retweeted
i vibe coded an mmorpg in 11 days lol
16 playable races
12 playable classes
13 quests
4 professions
38 npcs (32 with dialogue)
flight paths
shops and a currency system
highscores
multiple characters under one account
weapons upgrades and armour sets
guild formation
full stats and resistances
friend functionality
zone-based chat functionality
heavy metal soundtrack
a jukebox with lots of other heavy metal tracks
a talent system
a levelling system
a reputation system
open-world pvp combat, pvp items, pvp currency and ranking system
cool bipedal lobsters in black robes
the team at @spawn are cracked
@FinalAbyss_MMO for updates
Bennett Thompson retweeted
Over the Past three Weeks i was building My game
Centurion
With @spawn s AI agent Savi.
I can Say With Certainty Even Though The Project is Still in early Stages it has been Making Strides and Building was Such a Joy Most of the time Except From that the Team
For the past 3 weeks they have been Rebuilding Nonstop their Rendering Engine and we have now Managed to have a stable Fps above 70+ Faster Loading Times and Overall A Greater Expirience! Below you can see 2 Different Game Modes i have Inside the same game The tutorial the first part everyplayer will see when he Joins the Game and the labyrinth A mode where The Centurion is trapped and has to Answer Riddles To keep moving if he answers Wrong Enemies will Come For Him!
Centurion is Just the Start and i wil Definetely Keep Building More Games The next Months Happy To have Found Spawn This early.
10+ people running around spawning and building together. i leave for 5 minutes and come back to a giant evil chicken
Damn WoW Classic+ hits different.
Okay I'll try to refrain from trolling, but the state of AI game development is getting insane. And the craziest part is it's only just beginning.
What you're seeing here is a project I started building in my spare time's spare time. A side project I spun up a little over a day ago and have been building in parallel to everything else. In that short window I was able to build a full zone inspired by Mulgore, the Tauren starting area in World of Warcraft. Target-based combat, fully functioning quests with rewards, XP, abilities, animations, multiplayer networking - a solid chunk of the starting building blocks you'd need for an MMO-style project.
I didn't write a single line of code. But this isn't the typical "I made this in a single prompt" type of gimmick either. This was a real back and forth; letting the agent do its thing while layering in my own decisions too. All of the assets were AI generated, but I helped with the planning, curated and created the references, and after the agent produced the first pass of the level I came in and did a lot of manual level design for the village layout and general object placement. That push and pull between me and the agent is what actually makes this process feel much more like co-creation.
All of this was built using @spawn, an AI gamedev platform for building web-based games. I genuinely think we're on the cusp of a web gaming revolution. It might not happen overnight, but as the quality keeps climbing people are going to catch on. At the end of 2024 I was struggling to build a simple Python auto-battler with Sonnet 3.5. Now I'm spinning up a fully networked MMO-style game in a matter of days. That gap alone tells you everything about where this is heading.
Oh yeah I also forgot to mention, there's networked physics! "You can see this in action at the end of the video."
















