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Im opening commissions because I want to find everyone who loves things the way I do. People who want a piece of their favorite character or their own OC to enjoy, not to flip. If thats you, lets make something super cool together!
Ben Bates retweeted
それそれ…我々に何の断りもなく勝手にロゴ作って勝手に使って…当時のCapcom of Americaはやりたい放題だった印象…
そもそも「Resident Evil」のタイトル名もCoAが勝手に決めたんですよ…
当時の我々日本側スタッフは「CoAは勝手な変更をして、仕事をした気になってるのでは」と噂してましたよ…
Ben Bates retweeted
昔スト2とかを開発していたが、北米用のアートを何故俺にやらせてくれないのか?みたいなやりとりをした時
「北米では日本のようなアートスタイルは受け入れられない」という外人の主語がでかいスポークスマン的な意見でシャットアウトされた。今ではそれはいい加減な意見だったとわかる
そう言う事
Ben Bates retweeted
これは僕の意見(記憶)とは大きく異なりますね
少なくともCAPCOMは北米市場を最大のマーケットと見てたし、
そこで売りたいとも強く願ってました
CAPCOM USAのマーケット担当が
「日本のイラストではアメリカ市場では受け入れられない」と力説して
このようなイラストを勝手に採用してました
日本の開発サイドからどれほど申し入れをしても却下されていだだけです
当時は本当に納得出来なくて悔しい思いをしました
これが僕が出世を急いだ理由でもあります
「海外のマーケティングにも強く意見を言える立場」
このポジションが欲しかった
僕がそれなりのポジションになってからは
こんなアクシデントは起こしてないと思います
unavailable
Ben Bates retweeted
Here’s a story for you. We started filming without owning the title and had to do alternates.
Taft Broadcasting owned the title Ghostbusters as part of their half-hour sitcom starring Larry Storch and Forrest Tucker (F-Troop) and a gorilla chasing ghosts. I had never heard of it. They didn’t have proton packs or Bill Murray. Columbia paid $500,000 to buy the name, but they really should have paid Dean Martin, from whom I first heard the term.
In the film Scared Stiff (1953), he and Jerry Lewis (check out his acrobatic stair descent) are in an old haunted castle, and Lizabeth Scott asks Dean: “Who are you guys?” And Dean answers: “You’ve heard of Trustbusters and Gangbusters, we’re Ghostbusters!”
For my research writing the first movie, I watched every single ‘ghost’ comedy ever made. Bowery Boys, Hope and Crosby, Abbot and Costello, Martin and Lewis all did such films.
Happy Halloween 2026.
Ben Bates retweeted
Still proud we put together these two Rival Schools art books. It was a lot of work by several people.
My buddy Ken is giving everything he's got to be a comics creator.
We talk all the time about trying to bring good story to comics, and while I'm merely theorizing about it, he's actually making it happen with his new comic!
I've been working on a new webcomic called SAINTLY:
A girl must hide a deal she made with demon or risk losing her her best friend...and her soul.
SAINTLY is a demon-chase horror action comedy
about debt, friendship, and loss:
👉 Read here: mailchi.mp/17abde8b7983/welc…
Ben Bates retweeted
📺On ‘Chip 'n Dale: Rescue Rangers,’ the Rangers stumble across a group of soda-worshipping mice who call themselves the Cola Cult (October 17, 1989)
Ben Bates retweeted
Our Plasma Sword: Nightmare of Bilstein art gallery has been updated with 22 new character artworks by artist Bengus!
creativeuncut.com/art_plasma…
Replying to @robertliefeld
Herb Trimpe's NYT article about being fired from Marvel in '96 is a must read.
archive.nytimes.com/www.nyti…
Ben Bates retweeted
🤖 Sonic 3 & Knuckles enemy designer Satoshi Yokokawa says Mecha Sonic Mk. II’s original pixel art remains his “correct answer,” and explains why he doesn’t want to redesign it with his present-day sensibility.
Article in the replies!
#SonicNews
GI Joe The Battle for the Train of Gold (1985) has more action and adventure in one episode than all the "action adventure" comics Ive worked on combined.
In the first 5 min we get a heist with nonstop laser fire, Duke blown up, and a squadron of personal Cobra copters!
Many writers get "in media res" wrong by shoving a later part of the story at the start, then backing up and telling all the boring parts that led up to it. It would be better to start "in the middle of things" and continue to progress from there, no backing up at all.
Many of my favorite stories have terrible intros though so Im giving Limetown a shot. I havent looked into it but with the amount of narration it seems like an adaptation of a podcast or something. Were being told something, and shown something, but the showing doesnt matter.
Ben Bates retweeted
His talent is amazing, but let this be a lesson to every creative who chases perfectionism above completion. His indecisiveness led to a movie that was beautifully animated, yet never fully fleshed out as a story that spent nearly three decades in production


































