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I put together this printable summary sheet, and bookmark, capturing the central constructs at the heart of You Said This Would Be Fun. Perhaps it's useful as a reference/reminder
If you're a designer, I suspect you have cardstock to print it on!
drive.google.com/open?id=1_3…
Belltower Games (Jeff) retweeted
Want to vote in a game design contest? We're asking our backers to do just that in our first-ever KS for Deck Hand Games. Round 1 games by @belltowergames, @haoleboygames, @cchunggames, & @timwkbrown
Voting closes Friday
kickstarter.com/projects/196…
Coming out of Twitter retirement to plug this discussion between Mike, @JPacCantin and I on the Who What Why cast, about underutilized mechanics:
ninjavspirates.libsyn.com/wh…
Here's a friendly reminder (if you needed one) that Holy Week is a great time to bust out your copy of Acts of the Evangelists, the world's first and only game about writing the gospels. If you don't have a copy, alas, it's sold out, but the PNP is here: belltowergames.com/product/t…
Belltower Games (Jeff) retweeted
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I ran a poll that's generating some interesting data. I asked, "For [these games], would you still play the game if it had prototype-quality production?" The theory being, if you like the gameplay, you'd probably be willing to play, pretty or no.
boardgamegeek.com/thread/326…
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I ran a poll that's generating some interesting data. I asked, "For [these games], would you still play the game if it had prototype-quality production?" The theory being, if you like the gameplay, you'd probably be willing to play, pretty or no.
boardgamegeek.com/thread/326…
These results suggest that this is not entirely true; that perhaps it's actually the /artists/ who deserve more! I have no objection to artists getting paid, of course, but one wishes that design, and the "above the table" experience it creates, was considered the main draw.
I wrote up a post about recent design changes to The Reformation. Some new and (I think) original ideas, bolted onto a chassis that's already built of original ideas. TBD whether that's appealing or whether it's too much unfamiliarity for one game.
boardgamegeek.com/blogpost/1…
Trying The Reformation without the card passing to see if the board play is interesting, and so far, I think there are emergent effects and converging/overlapping interest areas. That, and bidding for power cards is a very nice addition. Worth a live test I think!
I think maybe it's not so much that attention to detail is vital as that the lack of attention to detail, once you're aware of it, is just impossible to overcome; a distraction that just won't stop standing out and grabbing your attention. Better to just be attentive to detail!
Today's poll is a free-response instead:
Who is the most important person to have ever lived?
Define "important" in whatever way seems good to you, "significant", "impactful", "likable", whatever. Answers can be serious, satirical, etc; it's just for fun.
Ok, 3,2,1, go!
Trying something new with One (F)or All. Basic idea, each turn there’s a whammy that affects all but the active player, but we can try to bribe them to take the whammy instead. Used to be bribes were made with coins. Trying an all card version. I think it may work, maybe.
Belltower Games (Jeff) retweeted
I hear so much about the need for history to "demystify the past" or "debunk myths" or "stop romanticising" a particular society or to "stop glorifying" a particular individual.
This is horrible for teaching young people. It's basically saying this:
"Real life is boring and lame. You have heard rumours of different times and places, where interesting and mysterious things happen. These rumours are false. Everything was always boring and lame. And people back then were stupid and evil."
This is no way to win friends for your discipline among the young!
What history education desperately needs is re-enchantment. We need to re-mystify or re-mythologise the past. This doesn't mean saying that everything was morally good in the past- far from it. We can point out historical evil. But the worst thing to do is make the past boring.
I'll give you an example. Medieval stuff is cool. Kids love it. Knights, castles, crusades, catapults, trebuchets, kings, princesses, all of it. Yet we see a trend towards saying:
"Yes, but everyone died from horrible diseases. And everyone was dumb. And peasants were poor."
This is done in an attempt to stop people "romanticising the past". But it doesn't work. If we were going to romanticise the medieval period, if anything we could exaggerate the hardship of life. The fact that they didn't have good dental care does nothing to downplay the aesthetic of an army of armoured knights unfurling their banners and charging into a hail of arrows. It even does the opposite. We could say "yes, their lives were difficult and hard. Even more reason to be impressed by their achievements!"
Those of us involved in history education - including at the highest levels - need to remember why we got into it in the first place. And hold true to that, so that we can bring more people in.
Brandi Carlile is a band, ok.
Gillian Welch is a band, ok.
Sade is a band, ok.
But….
Five for Fighting is a person.
Iron and Wine is a person.
Waxahatchee is a person.
Oh well, anyway, if you don’t already know this one you’re in for a treat, dig it!
m.youtube.com/watch?v=Wl_eNu…










