
Programmer, gamer, indie game developer. belickim# at discord. Currently building #Cathedral3D - action packed retro FPS: https://xitter.cf/t.co/LltqiBRp7H…
Wrzeszcz
Joined July 2010
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bélitzky retweeted
Update on my custom game engine.
Used clay.h for UI layout. Its API is really well designed.
@nicbarkeragain did an awesome job here and you can learn a lot by using it. I'll probably end up writing something more custom in the future but I'll use a lot of ideas from it.
We are punished by the gods. The wind is our suffering. #gamedev #indiegame
bélitzky retweeted
The Elder Scrolls II: Daggerfall released 30 years ago today!⚔️
September 20, 1996
bélitzky retweeted
Trying to find classic rogues on Steam and feeling myself slowly turn into a "Only old school dungeon delvers are roguelikes" type guy.
bélitzky retweeted
I did get around to updating all those tiles with the new palette in case anyone is curious :)
bélitzky retweeted
OOP was (at least partly) an attempt to create a mechanical system for modeling any area of knowledge with only partial understanding. As a result, its default result is usually extremely defensive and verbose code (see screenshot).
Techniques like abstract base classes and inheritance hierarchies are precisely for guarding against future changes caused by ignorance or lack of planning. The problem is this level of generality/flexibility is almost always unnecessary and has non-trivial compile time, run time, and complexity costs.
bélitzky retweeted
C++ people simply enjoy arcane rules. They absolutely love studying giant quasi-legal documents and finding loopholes and creative interpretations of standards. It is essentially secular Judaism
The only purpose of the Committee is to provide a steady stream of new lore
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bélitzky retweeted
I miss his weather reports so much























