@be_highi
iAccount based inFrance
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✦ Creative ✦ Game design ✦ AI Educator ✦ Daily AI Inspiration ✦ Generative AI 🇨🇩🇫🇷🇩🇰
paris
Joined July 2009
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richard nd retweeted
Opus5.5でアプリのPVできた!! プロジェクトフォルダで「30秒の使い方説明動画つくって。(詳細は画像)」ってお願いしただけ。前までキャプチャして音声と合わせて人間が動画編集してたのに…すごいね。アプリ開発者はリリースポストにこういう動画を添付すると良さげじゃない!?
Replying to @grmchn4ai
ドーパミン放出系算数アプリ「ドパドリル」、プレイ可能版を公開しました!
dopa-drill.tanosix.com/
コンボ、ログインボーナス、トロフィーなど追加し、さらにドーパミンあふれる仕様にしてます。サクっと演出だけみたい人は、「1ねんせい」の問題か、せってい→自動でプレイを選んでね。
richard nd retweeted
Opus 5.5 is kinda Insane
Made this small fishing game using Unity and Blender MCP
richard nd retweeted
Yesterday, my boys and I vibe coded a game together. They tell me what they want in their game and I prompt it into Opus 5.5 to build it.
And of course they picked "Zelda Breath of the Wild" inspired game, where they can explore an open world, do dungeon puzzles, fight mini bosses and a final boss. The twist is that the hero holds a giant paintbrush as a weapon, each color had a different attack and effect (red = fire, blue = ice, yellow = bounce, green = vines). And oh they also wanted to fly on the paintbrush.
We spent our whole saturday playing and iterating on the game. It was great fun.
I told them, the future is all about Imagination, whatever they can imagine, it will be manifested in a digital experience.
At the end of the day, the game had:
- 2 biomes (1 island and a bunch of floating islands)
- Paintbrush-based combat (4 colors representing different effects and mechanics)
- 3 dungeons with puzzles
- An undeground cave
- Unlockable flying paintbrush when you activate 4 crystals around the island
- 30+ enemies and elites
- 1 giant boss
As you can see in the gameplaye video below, its not the most polished video game but it's so satisfying to see my boys getting bewildered when whatever they asked for, the game is built before their eyes.
Of all the games I have vibe coded so far, this was the most satisfying because my boys were actively co-creating it and playing it.
This is definitely not the last game we're making together, they have already started brainstorming their next game, hint: "Peak with grappling hooks and TNTs."
You can play the game here, works only on desktop:
wildbrush.vercel.app/
richard nd retweeted
Opus5.5でドーパミンを求める子ども向けの算数ドリルアプリ「ドパドリル」とそのプレイ動画を作ってもらった。正解すると「ドパ」がもらえ、演出がインフレしていく。全問正解で100点を取るとエクストラテストが受けられフィーバー状態に!勉強中毒になること間違えなし!
This is interesting
Resilia is making $14M dollars a week running long form drama VSL singing ads
They are emotional, long with complex characters and storylines
They convert like wild fire but no one teaches you how to do them easily and cheap
Until now
Don't sleep on this, I should charge F*ckin premium for this but I give it for free
richard nd retweeted
OPUS 5.5 IS THE ONLY MOTION DESIGNER YOU NEED
this launch video cost $0 and is pure code
everyone else on X claims the same shit, then sends you to their website or mcp
this is completely free with 0 external tools
steal the prompt and try it in your claude ↓
Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels).
An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it.
Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template.
120 BPM, 54 beats, something happens on every beat.
Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop.
Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player.
Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print".
Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓.
Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame.
1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames.
2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time.
3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights.
4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside.
5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them.
6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching.
7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame.
8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS.
9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours).
backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL.
Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film.
Gemini 3.8 Flash TTS and Gemini 3.8 Flash Lite TTS are now live on fal!
- Design custom voices from natural language, from character and accent to tone and delivery
- Direct performances line by line with precise control over pacing, emotion, dialect, and conversational cues
- Generate consistent long-form speech and natural multi-speaker dialogue across 100+ languages and dialects
richard nd retweeted
Claude Opus 5.5 painted the past and future of our world in JavaScript + Higgsfield.
No image or video models.
Just code drawing every brushstroke.
Introducing Higgsfield x Claude Opus 5.5.
Anthropic’s newest model, which is 40% cheaper and over 30% faster than Opus 5, is live on Higgsfield.
Pair Opus 5.5 with the Higgsfield MCP and turn your most ambitious ideas into complete products.
Available on Claude via Higgsfield MCP and in Higgsfield Supercomputer.
I'm genuinely speechless.
I left Opus 5.5 Max running overnight and gave it the video below as a reference. I asked it to recreate the entire thing from scratch, from start to finish, at roughly the same level of quality.
I'm sharing the results across four videos.
The top half of each video is the original. The bottom half was made entirely by Opus 5.5.
richard nd retweeted
Turn any CCTV footage into a cinematic movie 😂🔥
Check out @magnific : referral.magnific.com/Rourke…
Using Seedance 2.5 inside Magnific Spaces, with Claude helping build out the story and shots, grainy security footage gets rebuilt into a fully cinematic scene. There are so many cool creative opportunities with this for filmmakers, editors and storytellers. What famous moment caught on CCTV would you turn into a movie?
Our mission is to create 100,000 new jobs for creatives, looking to learn and stay ahead in AI? Join GenHQ: join.genhq.io/
#MagnificAI #Seedance #AIFilmmaking #CCTV #CreativeAI
🤝 Paid partnership
richard nd retweeted
Another test of bringing a rough pencil test by the amazing Disney animator #MiltKahl up to today's standards using AI, in this case, #Seedance 2.5 on @dreamina_ai
What do you think? Do you think Milt would have embraced this technology?
What if AI could help bring the golden age of 2D animation back to cinemas?
I brought this incredible pencil test by legendary Disney animator #MiltKahl for Pinocchio to life using AI.
There’s something really special about seeing these rough drawings come alive with a 3D look. And I think that’s where AI could become genuinely useful for animation: letting animators focus more on acting, timing, and motion instead of polishing every tiny detail, like the eyes or nose, as you can see in the rough pencil test used here.
AI won’t replace 2D animation. It could help bring it back to the big screen (or Netflix).
#Seedance #Dreamina
richard nd retweeted
This is actually insane. With the latest AI models, I was able to make a fully playable demo in this art style that you can play in your browser!
Check it out -> pokemon-battle-sim-1vq.pages…