
Breaking down the benefits since 2017. Seeking to equip and encourage the church to engage the medium of vidja games wisely. @broccolope and @nate_mckeever
Joined May 2019
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Now all the ways to get ahold of us can be found in one convenient place! Josh put this together the other day! Enjoy!
linktr.ee/thebacklogbreakdow…
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✨Genki Giveaway!✨
To celebrate the upcoming release of Final Fantasy Resonance I am partnering with Hobby Genki to giveaway a Collector’s Edition of the game! (Winner can choose either Switch 2 or PS5 version)
To enter:
1. Follow @Genki_JPN & @HobbyGenki
2. Like and Retweet
3. Tell us your favourite Final Fantasy game
Ends on Sunday Oct 25th
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I'm helping in a Redwall Read-Along podcast with @bbdowncast ! If you enjoy the books or haven't read Redwall and are curious, take a look at our intro episode! youtu.be/mFuW0gwf3CQ?si=ccYF…
Hey gang, we’re giving away a copy of Know Thy Gamer by Drew Dixon. If you’d like a chance to snag a free copy, hit us up in the discord or leave a comment on the post. We’ll pick a winner 9(ish) PM EDT, Oct 16th. Here’s a link to the Bitesized review:
youtu.be/YM2aPNfynDs?is=r1ic…
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With the recent spikes again in PlayStation Network account thefts here's a few useful tips to secure your account.
The most important thing to remember here is that the biggest issue are Sony's customer support process, whilst this huge vulnerability is still in play there is no way to fully protect your account. However you can make it a much smaller target and much harder to steal with the below.
1. Create a new email address just for the account and keep it completely private - This email address should only exist for your PSN, never share it or use it anywhere else. Your email address is one of the main details account thieves will collect to pass the support checks so if nobody knows the address they wont be able to gather it.
2. Secure that email address properly - Obviously give it a strong password and also use an authenticator app or passkey for 2FA, don't use SMS. If somebody does get into your email account they wont even need to contact Sony Support to get control.
3. Be more private on PlayStation - Set your account privacy to "Only Me". Hide your trophies, game library and friends list. Public trophy information lets thieves work out recent purchases which can also be used to pass the support check. I know its not something we want to do and we shouldn't have to. The PSN is supposed to be a social space where we share thing and we all love to talk about what were playing but it is what it is right now. Be smart about the information you share.
4. Make sure you have 2-step verification turned on for PSN itself - Again, don't use SMS, Use an authenticator app and save your backup codes somewhere offline or use the passkey method in the PlayStation mobile app. As I said, this wont stop thieves that are going via the support method but it will stop much more common routes.
5. DO NOT give out your console serial number - If someone calls, texts or emails claiming to be Sony, its incredibly important that you do not give them any information. Hang up and contact Sony back through the support methods, or if you have previously contacted Sony get a case reference number and challenge the person on the phone to read it back to you to verify they are who they say they are before handing over any information. I've seen multiple reports from thieves that the console serial numbers (especially the serial number of your original console) basically can bypass support verification completely when talking to an agent. Unfortunately many people have fallen for this trick.
6. Remove any saved cards or PayPal accounts from your PSN - This one is a pain but if your account is stolen the thieves may opt to try and mass spend on the account via Roblox (or some other UGC games). Top up your wallets manually and remove the cards after user or better yet use PSN gift cards where you can. Its more effort but will stop your bank account from being drained.
7. Know your recovery route - If your account is stolen, act as fast as you can to contact Sony. Try to determine when you think the account was stolen as this will be helpful for Sony to determine a timeline of activity. Also ask them to flag your account as compromised, when stealing an account thieves will often send abusive messages from that person so they can later report them and get the account retroactively banned. Asking Sony to flag it as compromised from X date and time will help their moderation team verify the messages weren't genuinely sent by you.
I will try and get some quick guides/explainers up in the replies on how to do some of the above steps.
Also thanks to @realradec for making the graphic ❤️
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Chrono Trigger for the SNES was released on this day in North America, 31 years ago (1995)
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Reminder that Sonys security, online infrastructure, and EULAs are woefully bad in therms of the pitch of an all digital future.
Account theft on the PSN is bad right now, (I get if it hasn’t impacted you, you think it isn’t, but it is) imagine how much worse it will be when every single PSN account is worth far more due to being entirely digital.
Being banned for being an idiot in an online game simply shouldn’t lock you out of playing every single digital game you purchased.
The demand to keep physical games is respectable but the real fight in my opinion is around proper ownership, improved infrastructure and better user agreements.
Other platform holders absolutely have this problem but Sony through PlayStation are the industry leader and they have a responsibility to nurture the medium into a better place which they simply aren’t doing.
It becomes increasingly confusing to me how anyone can disagree with that.
the last 4 seconds of this video made my mind explode
WHAT DO YOU MEAN EVERY FRAME IS HAND SEWN/EMBROIDERED ARE YOU JOKING????
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Video games seems like an expensive hobby until you spend a couple weeks fixing up your car and home and dealing with medical bills.
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Perhaps, just perhaps, someone doesn’t ‘suck’ just because they disagree with you on ‘Issue of the Day #17’? Perhaps you can appreciate an artist without demanding their total fealty to your worldview?
Andy Serkis, Why Do You Suck Now? kotaku.com/andy-serkis-why-d…
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It's more like Apple removing the CD Drive from its laptops starting in 2008.
There were definitely a high number of complaints at the time, but not a single person is complaining about it today. You couldn't find many people complaining in the early 2010s either.
The first thing to note about Sony's decision is that it would inevitably happen at some point for consoles. If not PS6, then PS7. Full game digital sales on PlayStation have gone from less than 10% prior to the release of the PS4 to around 80% today.
On Xbox it's already over 90%, and if anything I'm surprised they weren't the ones to do it first. Yes, these numbers include digital only games, reflecting the current market environment, but they don't include DLC, microtransactions or subscriptions / free games.
The truth is that the console ecosystem is nearly entirely digital at this point.
- About 50% of the PlayStation 5 userbase is subscribed to PS+ and has built up a library of / has access to numerous digital games.
- Sony earns more from digital add on content, microtransactions and other in-game purchases than it does from the sale of physical and digital full game sales combined.
- The games with the highest number of players on PS5 in May included Fortnite, GTA V, Minecraft, Call of Duty, Apex Legends, Marvel Rivals, Battlefield 6 and Arc Raiders, half of which don't even ship on disc.
- Over 30% of PS5s sold to date do not have a disc drive (Meaning that 70% do, however). More importantly though, the current sell through rate of digital only PS5s is above 50%.
Note for the Insomniac data - Not only is it out of date, people are looking at the sell in number rather than the sell through number, and one of the reasons retail is high for certain games is because Sony counts bundles as retail sales, even if it's a digital code with the console.
But for as much as this is a market driven decision, it's also a clear platform led push by Sony too. Even with the shift to digital, approximately 70 million PS5 game discs were sold last year representing ~20% of unit sales. It's clear that there is still a chunk of gamers who are buying physical games, even if the number has declined from 120 million in the PS5s launch year.
So the question is, why are Sony doing this and will they reverse this decision?
First, there's the economic argument. When Sony sells a third party game digitally at $70 via PSN, it earns $21 (30%). When it sells a third party game at retail, it earns around half that amount, even if the player spends the same $70. The difference isn't as stark for third party publishers, but they'd prefer to sell all games digitally if they could for the higher margins.
That's why physical game revenue makes up just 5% of Sony's total game software sales revenue (incl. DLC / MTX), despite accounting a higher % share for units sold. When Sony said it would stop publishing games on PC, no one pointed out that it essentially earned the same from PC sales that it earns from physical disc sales, and the former was considered too little.
The second reason is the reality of the market going into the launch of the PS6. Sony knows the PS6 is entering a market where consoles will cost over $1,000 and the average console player will think twice about upgrading on day one. While part of it is cutting costs, it's also a realization that consoles are no longer going to be $199 mass market devices and they will need to focus on hardcore gamers who are willing to spend more than ever.
So yes, Sony knows a $1k console won't sell as much, it knows it might lose some disc only customers, or even the broader audience that has spotty internet connections or are in developing markets where discs may work better, but to update Don Mattrick's quote, Sony is saying "we already have a device that can play discs, and it's called the PS5".
The third reason is about creating a closed ecosystem with high margins. The retreat from PC is partly about this, the end of disc production is also about this, as is the exploration of different form factors. Right now you can resell, gift, or even refund physical games. With digital games, you don't have the same rights currently.
As Sony looks to maximize spend per user, it is essentially ending the used market for PS6 software and ensuring all software sold is high margin and they capture a %. In other words, Sony controls the license in its entirety and access is dependent on them.
Even physical games have been trending in a direction where they are no longer plug and play, but instead require an install to the SSD, and increasingly require a day one patch or internet connection.
Nintendo's Game Key Cards were criticized for not including the game on the cart and requiring a full download, essentially a license in a box, but at the very least they can be resold. But even on Switch 2, die hard physical fans were nowhere to be found when Pokopia came out and had a more than 20% attach rate because people either purchased the key card or went digital.
I personally believe Sony's lack of announcement around what happens to PS5/PS4 discs was a mistake. Had they talked about a disc to digital program, or confirmed a disc add on for the PS6, the backlash wouldn't have been as strong.
Do I see Sony reversing this decision? I'd say it's unlikely, but I wouldn't be surprised if they do end up clarifying certain aspects.
I also personally believe that Sony could support physical games for a few more years, especially through a limited run style model or at a more expensive price point compared to the digital version. I'm also of the belief that even if the PS6 costs $1k, used physical games helps increase overall affordability.
Regardless of whether we're talking about bringing physical back, or embracing digital, the conversation needs to shift to consumer rights and what a license should enable. Stop Killing Games was one part of it, but gifting, family sharing, refunds, and other aspects are just as important.
Anyway, is this another Apple removing the disc drive from laptops moment? Kinda, but this time a new laptop will cost $5k and my old one with a disc drive works just fine.
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Here's another falsehood - Sony isn't even ending #PlayStation disc production in 2028. Sony has openly stated, and all developers I've spoken with attest, that if a game launches before 2028 - more copies can be ordered in 2029.
Sony isn't "shutting down" it's Blu-Ray production entirely in Thalgau - they are simply retooling MOST of the plant for other purposes. MOST, not "all".
In the event this backlash forces Sony to reverse course, they have to do literally nothing to keep making 10s of thousands of discs a day in that same plant. Would that be enough to meet demand? Well, it should be if Sony is correct that digital will naturally replace more of physical soon...
...and if they are wrong? They can still save their special ROM-Mark tooling in a warehouse at first, and then scale those up again somewhere else IF they need to.
Nothing is set in stone AT ALL at this stage.
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IMO there's only one "petition" that can make PlayStation reverse course on discless - and that's if the PS6 does not sell. I do not see how anything else would work.
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2/2
We will not be able to freely access the movies, books, and music that we have loved. I would be a have-not. That's what I'm afraid of. This is not greed.
This is a legitimately great take.
My predictions for Bungie/Destiny:
Destiny 3 will get greenlit… eventually. Easy win for Sony, but with stipulations. Many years away, but budget will have to be much more efficient.
Bungie overhead will need to drastically be cut. This could be total personnel, top level, perks, office/campus closure etc.
Destiny 1 remake is released, likely outsourced or small internal team. Solid way to get back to the roots of Destiny, the story, less clutter, and hit that nostalgia wave. Nice revenue bump too.
Marathon will continue on as it’s honestly good. It may not get Destiny numbers, but will remain consistent enough to maintain for a while, while the gaps get filled.
Now pie in the sky thought? Destiny 3 gets announced at the PS6 reveal. Nothing huge, just a small teaser and title screen ‘Destiny 3’ with no release window. Just hype to move consoles.
I say all this with the upmost respect to the Bungie team. I have many friends there. Many I have previously worked with in my career at various places. They are the best of the best. I don’t want anything bad to happen to anyone, and these are just my realistic thoughts based on my industry knowledge and the way the industry is shifting.
There is money on the table with more Destiny. How we get there will be what changes imo
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I was laid off last week.
So, I'm officially looking for my next thing!
I've worked in indie game PR, produced for Last Stand Media, managed platform submissions at Lillymo, ran a gaming press outlet, and most recently was a marketing and project manager at IIO where I was part of a team that published 75+ games in 18 months and spent a lot of time building tools and workflows to make the operation run better.
If any of that sounds useful to your team, I'd love to hear from you. I'm open to roles in publishing, developer relations, marketing ops, product and project management, and my skillset extends to plenty more.
DMs are open. Happy to send out my resume upon request.
And I would really appreciate you resharing this post or making connections if you have them!
Corporate Worship is the priority. Personal study is good, but…
“… not neglecting to meet together, as is the habit of some, but encouraging one another, and all the more as you see the Day drawing near.”
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> be Bowie Knife99
> just a guy with an Xbox
> buy Forza Horizon 6 on launch day
> drive like you always do - like a lunatic
> ram, swerve, and pit-maneuver strangers into walls
> the Drivatar system silently records every felony
> uploads an AI clone of your driving to the cloud
> deploys hundreds of you into other people's races, 24/7
> within days, thousands cry about you on Reddit, X, and Steam
> the community calls you "the Herobrine of Forza"
> official Xbox UK tweets "Happy Bank Holiday Monday to everyone except bowie knife99"
> a fan opens a fake X account in your name to taunt your victims
thousands of players are at war with hundreds of clones of you. you don't know any of this is happening. happy bank holiday.
In Forza Horizon 6, players keep running into an extremely aggressive AI driver called Bowie Knife99.
The Drivatar is known for constantly smashing into other cars, causing huge crashes and ruining races for everyone else.
Even though many players find it frustrating, Bowie Knife99 has turned into a popular meme in the community and is now seen as the game’s most infamous villain.
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Resident Evil Requiem
#VirtualPhotography #ThePhotoMode
#VGPNetwork #VGPUnite #ResidentEvil #ResidentEvilRequiem






























