Add HoBeey to wishlist, Mipt gamedev, make beekeeping vr/non-vr game Russian shitpost: @VampireVol

Joined May 2023
Hello Twitter! I’m developing a VR/non-VR game about bee breeding where players revive forgotten bee species and restore their populations! Today, I’ve launched the Steam page please wishlist the game and support with shares! Link below #UnrealEngine #UE5 #gamedev #indiedev
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For past 444 days, I’ve been building HoBeey every day. - restore lost bee species - rebuild your apiary from scratch - learn genetics - breed productive bees and sustain your honey production - play in VR or without VR It’s my bee-breeding sim. Would you play it?
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Issue was tabs in unreal 🌚 I'm big fun a lot tabs chrome, but for unreal it's have some cost
I hope Epic does something about the performance in the editor. I just migrated 5.1->5.7, and the perf on my laptop with a Ryzen 9 8945H and RTX 4060 dropped from ~111 FPS to ~80. The CPU is used less efficiently, but perf better in fullscreen #UnrealEngine #gamedev #indiegame
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I hope Epic does something about the performance in the editor. I just migrated 5.1->5.7, and the perf on my laptop with a Ryzen 9 8945H and RTX 4060 dropped from ~111 FPS to ~80. The CPU is used less efficiently, but perf better in fullscreen #UnrealEngine #gamedev #indiegame
This proves Unreal Engine itself was a massive factor in the amount of performance issues with UE5 games this year. 35% and 25% improvements are huge, clearly something was deeply wrong with UE5 as we’ve all suspected this past year. Hope UE5 games perform better in 2026
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Dev day 305. The end of the year is near so what’s there to do??? That’s right, attempt a project migration from Unreal 5.1 to 5.7 During the process, I discovered an epic fail where I had included a generated header in two different places. #UnrealEngine #gamedev #indiegame
Dev day 304. Today’s the day I decided to tweak the particle parameters a bit, reduce the amount of spaghetti, and fix a couple of issues. I think this is definitely where I can wrap them up and move on! #UnrealEngine #gamedev #indiegame
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No idea how the project even built before that... And of course, something always tries to break during migration. In this case, particle animations stopped working, since the AnimToTexture plugin is experimental for a reason the material setup has been completely rearranged.
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Also, over the years Meta killed the old Oculus plugin, so I’ll have to figure out the new ones to revive the VR mode!
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Dev day 304. Today’s the day I decided to tweak the particle parameters a bit, reduce the amount of spaghetti, and fix a couple of issues. I think this is definitely where I can wrap them up and move on! #UnrealEngine #gamedev #indiegame
Dev day 303. The hive particles finally started working properly! Now, when a new bee is born, the bee particles fly out of the hive. #UnrealEngine #gamedev #indiegame
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Dev day 303. The hive particles finally started working properly! Now, when a new bee is born, the bee particles fly out of the hive. #UnrealEngine #gamedev #indiegame
Dev day 302. Today I implemented the logic for the bee particles to return to the hive when a bee of that type is taken out of it! #UnrealEngine #gamedev #indiegame
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Dev day 302. Today I implemented the logic for the bee particles to return to the hive when a bee of that type is taken out of it! #UnrealEngine #gamedev #indiegame
Dev day 301. Today I started plugging hive data into the particle system. Now the correct bees are being pulled from the save! #UnrealEngine #gamedev #indiegame
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Today I remembered that my game is having a New Year event from December 14th until the end of January, and all the bees are wearing hats!!! #UnrealEngine #gamedev #indiegame
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Sergey Balanin 🐝 Wishlist HoBeey 🐝 retweeted
Up to 50k animated mesh particles with solid 120 fps from editor! #UnrealEngine #gamedev #indiegame #screenshotsaturday
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Dev day 301. Today I started plugging hive data into the particle system. Now the correct bees are being pulled from the save! #UnrealEngine #gamedev #indiegame
Dev day 300 of daily game development! Added new bees state when moves unborn bees particles to the hive’s center. I can fully use all these states for hives with real bees. #UnrealEngine #gamedev #indiegame
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Dev day 300 of daily game development! Added new bees state when moves unborn bees particles to the hive’s center. I can fully use all these states for hives with real bees. #UnrealEngine #gamedev #indiegame
Dev day 299. Today was a few hours of fiddling just to realize that even though the particles are in local space, the position going into my function was in world space. Now the bees fly into the hive correctly no matter how it is rotated! #UnrealEngine #gamedev #indiegame
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Dev day 299. Today was a few hours of fiddling just to realize that even though the particles are in local space, the position going into my function was in world space. Now the bees fly into the hive correctly no matter how it is rotated! #UnrealEngine #gamedev #indiegame
Dev day 298. Connected the particles so they now show which bees are currently active in the DNA extractor. I also handled all the corner cases when bees can be moved from one slot to another, and the state is now correctly loaded from the save. #UnrealEngine #gamedev #indiegame
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