
Add HoBeey to wishlist, Mipt gamedev, make beekeeping vr/non-vr game Russian shitpost: @VampireVol
Joined May 2023
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Hello Twitter! Iβm developing a VR/non-VR game about bee breeding where players revive forgotten bee species and restore their populations! Today, Iβve launched the Steam page please wishlist the game and support with shares! Link below
#UnrealEngine #UE5 #gamedev #indiedev
For past 444 days, Iβve been building HoBeey every day.
- restore lost bee species
- rebuild your apiary from scratch
- learn genetics
- breed productive bees and sustain your honey production
- play in VR or without VR
Itβs my bee-breeding sim. Would you play it?
HoBeey is a game about rebuilding a lost bee world.
My goal is to make the player feel like theyβre reviving an ecosystem: breeding better bees, restoring old species.
Wishlist on Steam and follow me store.steampowered.com/app/3β¦
Issue was tabs in unreal π
I'm big fun a lot tabs chrome, but for unreal it's have some cost
I hope Epic does something about the performance in the editor. I just migrated 5.1->5.7, and the perf on my laptop with a Ryzen 9 8945H and RTX 4060 dropped from ~111 FPS to ~80. The CPU is used less efficiently, but perf better in fullscreen
#UnrealEngine #gamedev #indiegame
I hope Epic does something about the performance in the editor. I just migrated 5.1->5.7, and the perf on my laptop with a Ryzen 9 8945H and RTX 4060 dropped from ~111 FPS to ~80. The CPU is used less efficiently, but perf better in fullscreen
#UnrealEngine #gamedev #indiegame
Dev day 305. The end of the year is near so whatβs there to do??? Thatβs right, attempt a project migration from Unreal 5.1 to 5.7 During the process, I discovered an epic fail where I had included a generated header in two different places.
#UnrealEngine #gamedev #indiegame
Dev day 304. Todayβs the day I decided to tweak the particle parameters a bit, reduce the amount of spaghetti, and fix a couple of issues. I think this is definitely where I can wrap them up and move on!
#UnrealEngine #gamedev #indiegame
No idea how the project even built before that... And of course, something always tries to break during migration. In this case, particle animations stopped working, since the AnimToTexture plugin is experimental for a reason the material setup has been completely rearranged.
Dev day 304. Todayβs the day I decided to tweak the particle parameters a bit, reduce the amount of spaghetti, and fix a couple of issues. I think this is definitely where I can wrap them up and move on!
#UnrealEngine #gamedev #indiegame
Dev day 303. The hive particles finally started working properly! Now, when a new bee is born, the bee particles fly out of the hive.
#UnrealEngine #gamedev #indiegame
Dev day 303. The hive particles finally started working properly! Now, when a new bee is born, the bee particles fly out of the hive.
#UnrealEngine #gamedev #indiegame
Dev day 302. Today I implemented the logic for the bee particles to return to the hive when a bee of that type is taken out of it!
#UnrealEngine #gamedev #indiegame
Dev day 302. Today I implemented the logic for the bee particles to return to the hive when a bee of that type is taken out of it!
#UnrealEngine #gamedev #indiegame
Dev day 301. Today I started plugging hive data into the particle system. Now the correct bees are being pulled from the save!
#UnrealEngine #gamedev #indiegame
Today I remembered that my game is having a New Year event from December 14th until the end of January, and all the bees are wearing hats!!!
#UnrealEngine #gamedev #indiegame
Sergey Balanin π Wishlist HoBeey π retweeted
Up to 50k animated mesh particles with solid 120 fps from editor!
#UnrealEngine #gamedev #indiegame #screenshotsaturday
Dev day 301. Today I started plugging hive data into the particle system. Now the correct bees are being pulled from the save!
#UnrealEngine #gamedev #indiegame
Dev day 300 of daily game development! Added new bees state when moves unborn bees particles to the hiveβs center. I can fully use all these states for hives with real bees.
#UnrealEngine #gamedev #indiegame
Up to 50k animated mesh particles with solid 120 fps from editor!
#UnrealEngine #gamedev #indiegame #screenshotsaturday
Dev day 300 of daily game development! Added new bees state when moves unborn bees particles to the hiveβs center. I can fully use all these states for hives with real bees.
#UnrealEngine #gamedev #indiegame
Dev day 299. Today was a few hours of fiddling just to realize that even though the particles are in local space, the position going into my function was in world space. Now the bees fly into the hive correctly no matter how it is rotated!
#UnrealEngine #gamedev #indiegame
Dev day 299. Today was a few hours of fiddling just to realize that even though the particles are in local space, the position going into my function was in world space. Now the bees fly into the hive correctly no matter how it is rotated!
#UnrealEngine #gamedev #indiegame
Dev day 298. Connected the particles so they now show which bees are currently active in the DNA extractor. I also handled all the corner cases when bees can be moved from one slot to another, and the state is now correctly loaded from the save.
#UnrealEngine #gamedev #indiegame












