lisp maxxing

NYC
Joined November 2024
it's beaver o'clock again
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who was gonna tell me the German name for the Ocarina of Time remake i'm CRYING
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i'm convinced burnout has nothing to do with 'working too hard' and everything to do with betraying yourself for an extended period of time
Burnout happens when you work too hard with not enough meaning. "He who has a why to live for can bear almost any how" — Nietzsche
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gavin retweeted
what if instead of sandboxing the agents we sandboxed ourselves
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*deep breath* people think I'm joking when I tell them that to develop taste for software they need to have brunch with their friends, watch old movies and find old records, walk around metropolitan cities and observe how the building styles lend to the personality of the people around them, but I'm so fkin dead serious. where else is this mythical "taste" going to come from? what are you doing to parse the human condition? mf you can barely decide what discomfort you're subjecting yourself to in finding out what you like/dislike, and I'm supposed to trust you to make decisions for millions of people? go do some pottery and come back to me and describe the joy you felt without faffing about curves or whatever, I need you to feel the clay under your fingernails and fall in love with mud. even steve had the decency to drop acid on a sweaty beach in goa to find himself, the least you can do is listen to your friends talk about their lives over a meal without getting distracted by your phone. *exhale*
Interviewing a staff engineer in 2026
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Might as well give voice to it! Thanks to @Toro_Yuma for the idea!
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gavin retweeted
MiMo-V2.6: The Hard Road to Scaling Up RL MiMo-V2.6 is very likely one of the largest single RL runs, by compute, that any open-source model team has undertaken to date. In an era when compute is brutally scarce, we still chose to dedicate a team of several dozen people to one goal over an extended period: scaling up RL. That takes more than research conviction. It takes a vision for AGI, respect for the unknown, and the nerve to walk straight into the hardest problems. The result is a model whose potential was built through mid-training and unlocked through heavy RL. Today, it is the number one open-source model. I strongly recommend reading the technical report. I believe it will become one of those papers that Agent RL practitioners keep reopening and discovering something new in each time. In my view, the research innovations and engineering challenges behind it surpass those of DeepSeek R1, which I was partly involved in. Some will ask: why MixRL instead of MOPD? First, they are not competing choices. We ran MixRL on verifiable tasks of moderate difficulty, including code and related agentic tasks, and found that the resulting models generalize remarkably well. Second, tasks that are difficult to verify, extremely long-horizon, or simply too challenging to include in a joint RL run are trained separately. Including them would substantially reduce rollout efficiency or introduce significant rollout staleness. We then merge the resulting capabilities through MOPD. Games, 3D tasks, and tasks with subjective evaluation signals all fall into this category. There is also a third, slightly cheeky answer. Our team is flat enough and free enough of organizational silos that MixRL simply is not difficult for us. More importantly, everyone enjoys working this way. People from different domains come together every day, driven by the pursuit of AGI and intelligence that can continuously improve itself, to confront and resolve the RL bottlenecks in each field. I will always remember the RL daily update meetings from this period. They were intense and dense, with intelligence emerging in real time. To help the open-source community focus on solving real Agentic RL problems, we have released a Qwen model distilled from MiMo RL trajectories as a stronger starting point for RL, along with 7K diverse environments and a complete RL training framework. We hope these resources will help move Agentic RL research forward. MiMo-V2.6 is only the beginning. In an era when intelligence is easy to replicate, we still choose the hard road toward self-improvement and AGI. Much of what lies ahead remains unknown. But we are willing to keep investing the time, compute, and passion required to take on one hard problem after another and work each of them all the way through, until intelligence crosses into a new regime.
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gavin retweeted
Even spend to Anthropic has dropped from 75% to 42%.
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gavin retweeted
There's no point at which turning your brain off will work: danluu.com/brain-off/
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gavin retweeted
This is why I never have and never will do calls
BREAKING: ADHD researchers confirm that having "one single appointment" at 3:00 PM successfully destroys the entire day leading up to it. 1/6
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Jev is the future
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gavin retweeted
mold in Rust has landed in github.com/rui314/mold! The code doesn't look too bad; it looks like conventional Rust. But I'm still new to the language, so let me know if you find anything that could be improved!
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gavin retweeted
Replying to @NTFabiano
That’s because the cats tell us the truth about the world while we sleep.
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gavin retweeted
I trust Jev with my life
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Why doesn’t the larger CEO simply eat the smaller CEO?
Salesforce
@salesforceSep 15
Live: @DarioAmodei x @Benioff The @AnthropicAI co-founder & CEO joins us at @Dreamforce for a conversation worth hearing ☁️
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this post on the chinese internet by a deepseek kernel engineer explains software crafter's daily dread so perfectly
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gavin retweeted
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"In particular, I do not want Anthropic to control the world's most advanced artificial intelligence of AGI. To put it dramatically, I consider the stakes comparable to Hitler obtaining atomic-bomb technology before the Allies." Stellar job with the messaging, Dario.
Teortaxes▶️ (DeepSeek 推特🐋铁粉 2023 – ∞)
@teortaxesTexSep 14
astonishing blogpost from Shengyu Liu (刘胜与, also known as interestingLSY/intlsy), kernel engineer at DeepSeek. The first part is his personal struggle with the fact that his work is about to render his beloved craft obsolete. The second is… well. let's just say we agree.
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Frequent video gamers performed on cognitive tests like non-gamers that were ~13.7 years younger
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