Gamer and game developer.

Slovakia
Joined February 2018
I think I have final visual of that track. It's a combination of both styles and I've created dynamic grass that reacts to cars. #gamedev #indiedev
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I need your opinion, which version of pixel art is better? Old or new?
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馃毃GRAVELORD 1.0 IS OUT NOW!馃毃 - 2 New Episodes! - 12 New Levels! - 11 New Enemies! - 3 New Weapons! Time to put the fun back in funeral! #indiegame
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First track with shortcut! I've also implemented emergency mechanics for AI cars that allows them to "rethink" path if they missed the desired one and they are also capable of trace back if entered completely wrong area. #gamedev #indiedev
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When I was drawing car upgrades I've realized that there is no "boost engine" on RC cars. But there is "boost capacitor", so I reworked the entire energy flow. Driving now drains battery, boost drains capacitor and then it's recharged from the battery. #gamedev #indiedev
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Sorry for longer video but that water doesn't pump out itself :-D ..also dynamic mud and skid marks are in! #gamedev #indiedev
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Added some water collisions, I just wanted to share progress.
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This is first visualization of my new dynamic water system, no collisions yet just simulation over terrain. #gamedev #indiedev
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I've added in-game display that shows made up manufacturers of upgrade pars. They will be used also as sponsors of tournament teams. These days I'm working on UI controls. It's already possible to play without mouse. Multiple players on same computer is my next goal.
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Another circuit has been painted, still not final though. I've improved the navigation and breaking. I'm planning to add some kind of charge station asset, more animated assets and more interactivity to all maps. #pixelart #gamedev #screenshotsaturday
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New update: - menu (far from final) is working, including quick race and tournament - sneak-peak of a new race circuit - new feature: boost recharge station .. AI is now a bit too fast to enter it 馃槄
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It's been more than a year since last update, what's new? - this is not Unity馃帀 - runs on my own Vulkan-based engine - UI and game is perfectly aligned and shares same palette - new opponent AI, drives much better - many bugs were fixed #pixelart #gamedev
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Countdown, positions, laps, boost bars, improved AI. A lot happened this week. #madewithunity #pixelart #screenshotsaturday #gamedev
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First version of AI. Just for testing, I wanted to see if it can handle those narrow areas. #madewithunity #gamedev #pixelart
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I've reworked physics, now it's smoother and all jump glitches were eliminated. Still working on new track. #madewithunity #screenshotsaturday #pixelart #gamedev
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Next iteration - RC cars! I just don't understand how it's possible that suspensions are visible at this resolution, but without them it looked very rigid. #pixelart #gamedev
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Particles and deep animated water. But it looks just too similar to Super Off Road. To avoid any copyright issues I'll change the visuals completely. RC cars, or something crazy like racing in hell? What do you think? #screenshotsaturday #pixelart #gamedev
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Next step: pixel-art layer, now it matches the game palette. #madewithunity #gamedev #pixelart
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Barriers and car shading. It starts to look like a game :-) #madewithunity #gamedev
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