I run an IT company. Now making my first game: a co-op castaway horror in Unreal 5.8, solo with AI agents. Building in public from day one.

Joined March 2020
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You can throw coconuts in Island now. Lob one through a palm crown and it knocks another one loose. Nothing to throw? Hit the trunk three times and the palm drops one. Throw or climb: how should players get fruit off a tree? #indiedev #UE5 #ScreenshotSaturday
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The quiet part of Island nobody screenshots: walking logs back to camp, one at a time, so the raft is done before dark. #indiedev
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Carrying a log together in Island took two fixes. First the crew walked in a deep crouch so the far hand could reach. Fixed that, then palms sat on top of the log and heads stared down at the bark. Now you walk upright, log at the hip, eyes ahead.
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Before and after. Until last night the next island was a bald grey hill on the horizon. Now when you row toward it in the dark you see a beach line, jungle, and a fire flickering by the wreck, lighting up the palms around it. #indiedev
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Carrying a log with a friend in Island got harder today. Step sideways into a tree and the log stops on the trunk, so you both back up and walk around. A third player in the way blocks it too. Should co-op carrying feel clumsy on purpose? #indiedev #UE5
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Reworked the raft in Island. Empty frame with stakes and rope outlines, then each log and binding shows up as you place it. Launch and the bow kicks sand, splash, and foam. Do you stage craft builds on the model or swap the whole mesh? #indiedev #UE5
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After we reshaped the coast, rocks and shells around the camps in Island ended up in the shallows. Now the level builder walks any prop that lands in the sea inland until it sits on sand. Small fix, but the beaches stop looking broken. Do you hand place props or let code do it? #indiedev #UE5
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Friend drew Island 1 from above. Today the greybox finally matches: bay, river mouth, sharper peak instead of the old mushroom shape. Coastline is one file of numbers. Do you start maps from a sketch or freehand? #indiedev #UE5
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Subtitles in Island now come in three sizes and each player picks their own, so your crewmate can run Extra large while you stay on Standard. Red alone was a weak warning for colorblind players, so the icon pulses too. Which game nails accessibility? #indiedev #UE5
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Night in Island isn't on a clock. It starts the moment your raft floats: about a minute of dusk, a low sun over the sea, then dark. And the campfire only lights around 8 m. Should night follow a clock or what the players do? #indiedev #UE5
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Look down in Island and you see your own legs walking. Your crewmate has a different shirt color. Pose comes straight from game state, no animation files. When did you first notice your own hands in an FPP game? #indiedev #UE5
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In Island a hungry stomach isn't private. Anyone within 12 m hears the rumble, same as a thirsty cough. Hunger icons stay only on your screen. Should co-op survival tell the crew through sound? #indiedev
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Dry, wet, frozen. Get soaked by rain or a swim in Island and after 3 minutes you're freezing: you shake, move 15% slower and can't eat until you warm up by the fire or dry off. How harsh should cold be in a survival game? #indiedev
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Same spot before and after the fog. In Island you see maybe 40 m, the mountain is gone, and the only way back to camp is the cairns and tree marks your crew left. Nobody placed any? Good luck. Best fog you've played through in a game? #indiedev #UE5
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Fire in Island is a hand drill now. Twist it for 20 seconds alone, or 10 with a friend helping. Then someone has to keep feeding it wood or it goes out. How long should making fire take in a survival game before it gets annoying? #indiedev
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Island has a raft now. Build it in camp from logs and rope, push it into the sea, paddle. Paddle on one side only and it turns, so the crew splits left and right to go straight. Best raft you've used in a game? #indiedev #UE5 #ScreenshotSaturday
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Summer, please come back. I want to ride.
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Day 3 of restarting Island from zero. The whole island is now a grey box built from one file of numbers, tested in co-op with fake lag. Walk straight uphill and you slow down, so you zigzag. What do you greybox first, terrain or mechanics? #indiedev #UE5
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The daytime in my game was using the night's color grade. Grey haze, sea almost black. Now it has its own look: blue sky, clouds, warm sun, real shadows. Bushes stopped looking like green crystals First game, co-op castaway horror in UE5, solo with AI #indiedev #UE5 #buildinpublic
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I know there are still a few months left until the end of the year, but I already know the dumbest thing I've done this year, ready? I sold my PC before prices went up, and now I need one again.
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