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I really should have said this first - my DMs are always open for anyone who needs help getting through job loss. I will do design reviews, code reviews, resume reviews, cover letter reviews, or offer general coping-with-job-loss advice to any who need it
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Any thoughts on someone with existential fear about being replaced by AI? (Spoiler' Touch some grass and then build expertise)
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About AI and Tech Demos (Spoiler: Look at these AI generated "games" critically, especially at what *isn't* there)
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AI has been used to decompile games! Will this have a big effect on the future of programming? (Spoiler: There really is no substitute for real expertise)
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I thought everybody already upgraded to SSDs already. Are people still using spinning hard disks? (Spoiler: Yes)
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What's causing large game install sizes? (Spoiler: high quality assets are big and sometimes we duplicate assets to improve seek times)
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What happens at the ground level when a studio gets acquired by a publisher/bigger company? (Spoiler: There's usually two sets of changes - a one-time reorganization after the acquisition happens, and then the day-to-day changes)
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So... if you change your target spec because of hardware prices, how do you actually lower the requirements? (Spoiler: We make things run more performantly as we need. This is optimization)
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Why do so many modern games have fewer small polish details like animations for different situations? (Spoiler: The scope for small polish tasks is much larger now)
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Thoughts on the GTA Price increase? (Spoiler: If it works, we'll see others try. If it continues to work, it will continue to happen)
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What exactly happens when a big content cut happens, like in Fire Emblem Fortune's Weave when they cut the number of routes down to four from eight? (Spoiler: It depends on how we do things, but we figure it out what we can with tech and tools)
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Tell us a story, Dev :c (Spoiler: Ok)
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Is the ridiculous price of RAM affecting game development? (Spoiler: Very yes)
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How common is hot reloading in AAA engines? (Spoiler: Quite common)
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How do you deal with live service games that depend on old abandonware? (Spoiler: You usually continue to service the old software as best you can)
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Can the gameplay team request features from the engine programmers? (Spoiler: Sure if it's needed and the tech leadership approves)
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Do you think the Wolverine target audience is the more casual moviegoing Marvel fans instead of more hardcore gamers? (Spoiler: Not if the game is a PS5 exclusive)
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Thoughts on the hand holding Wolverine features? (Spoiler: I think it's dissonance due to the target audience and marketing)
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What's the difference between a closed beta and an open beta? (Spoiler: We're measuring and looking at different things)
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What's the deal with the Unreal Engine "look" in so many games? (Spoiler: We've had very widespread "look" eras for games for a long time)
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Are there more turn-based games like Pokemon where both players go simultaneously? (Spoiler: Yes, we call them 'WEGO' games instead of 'IGOUGO')
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