Rodney retweeted
Graphics Programming weekly - Issue 349 - July 21st, 2024 jendrikillner.com/post/graph…
Rodney retweeted
Flecs v4 is out! 🎉🥂
ajmmertens.medium.com/flecs-…
#gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #ecs #flecs #gaming
Rodney retweeted
OpenSSH 9.8 released openssh.com/txt/release-9.8 - A critical vulnerability in sshd(8) was present in Portable OpenSSH versions between 8.5p1 and 9.7p1 (inclusive) that may allow arbitrary code execution with root privileges.
Rodney retweeted
Want to learn game development in Unreal Engine? Unreal Fellowship: Games is your chance to learn to build a complete game in UE, from concept to delivery, in just 3 weeks!
Submissions close on May 7. Apply now! epic.gm/unreal-fellowship-ga…
Rodney retweeted
Graphics Programming weekly - Issue 335 - April 14th, 2024 jendrikillner.com/post/graph…
Rodney retweeted
3 ways to change words:
• cw – Change from cursor to end of word
• caw – Change around word, including trailing whitespace
• ciw – Change inside word, excluding whitespace
👉 Read the tip: bit.ly/3oJzN8h
📨 Join our free email list: bit.ly/vimtricks
Rodney retweeted
Please recommend me some *polished and non-trivial* open-source games to read for inspiration.
Here are some that I already read:
* github.com/frogatto/frogatto
* github.com/id-Software/DOOM-…
* github.com/supertuxkart/stk-…
* github.com/WolfireGames/over…
Rodney retweeted
You can edit your visual selection by using o to bounce your cursor to the opposite end of the selection. Adjust the top bound as needed, then press o to return to the bottom.
👉 Read the tip: bit.ly/33meylb
📨 Subscribe for weekly tips: bit.ly/vimtricks
Rodney retweeted
Created a Shiki Transformer that adds a "copy" button to <code/> elements:
github.com/joshnuss/shiki-tr…
Rodney retweeted
Need syntax highlighting in your SK app?
This is a pretty great tutorial by @askRodney
rodneylab.com/sveltekit-shik…
Rodney retweeted
Database Sharding Explained architecturenotes.co/databas…
Rodney retweeted
CSS Tip! ⭐️
You can use the lh (line-height) unit on background layers to emphasize multiple lines of text responsively without extra elements! ⚡️
h1 {
background: linear-gradient(white, white), grey;
background-size:
100% calc(var(--lines) * 1lh), 100% 100%;
background-clip: text;
color: transparent;
}
Here you emphasize the first two lines of the heading with white using a sized background-image layer
It has a size of 2lh ✨
Then the rest of the element is colored with whatever other colors you want to use as layers. If you watch the video, you can see different colors used for different lines and then fade it out if you wish. You could do whatever you like with it 😎
Neat part is that it's responsive. The font-size is set with a clamp and you can resize the viewport or the element and the number of lines emphasized will remain 🤙
Last but not least, make sure to use background-clip: text and color: transparent so the background shines through 🔥
Also, note that if you're only looking to highlight the first line, you can still use the :first-line pseudo 🫶
Have a play with it and see what you can come up with!
@CodePen link below! 👇
Gecko: Intent to Prototype & Ship: Line-height Units (lh, rlh) groups.google.com/a/mozilla.…
Rodney retweeted

Rust Language@rustlang16 Nov 2023
Canada
CanadaConnected via WebAccount-level information, not a live location or per-post device.
Rust 1.74.0 is now available! 🦀✨
This release comes with a new [lints] section in Cargo.toml, allows Self in `async fn` and `-> impl Trait` return types, adds the `Saturating` wrapper type to std, and more!
Check out the announcement and release notes: blog.rust-lang.org/2023/11/1…
Rodney retweeted
Hot off the press: my chat with @mainmatter about my work on Actix Web and moving services from Java to Rust in an enterprise setting.
Now available on Apple Podcasts and Spotify!
rustacean-station.org/episod…
Rodney retweeted
🧡 Svelte 5 has the simplest, BEST approach to shared state. Take that React context!
#WhiteboardTheWeb edition 125
Rodney retweeted
You can find the entire collection on GitHub: github.com/mainmatter/rust-t…
The workshop is designed to be self-driven: you have tests to check your progress and you can move forward at your own pace.
Give it a go!
Rodney retweeted

Rust Language@rustlang5 Oct 2023
Canada
CanadaConnected via WebAccount-level information, not a live location or per-post device.
Rust 1.73.0 is now available! 🦀✨
This release changes the default format of panic messages to make them easier to read, adds methods to make thread_local Cells more ergonomic, and more!
Check out the announcement and release notes for all the details:
blog.rust-lang.org/2023/10/0…
Rodney retweeted
GitHub hosts more than 200,000,000 repositories.
But only a fraction of them are valuable resources for specific niches.
Here are 10 of my favorites repositories that help you grow as a software developer:
Rodney retweeted
Fresh 1.4 is out now 🎉
📦 AOT asset prebundling
🖼️ Layouts
🧑🤝🧑 Route groups
⏩ Create the full HTML doc (including html tag) yourself
🚀 Async all the templates (_app + layouts)
🏡 Co-located islands + components
deno.com/blog/fresh-1.4





















