🚀 Senior Full-Stack Developer | 20+ yrs crafting digital magic ✨. Passionate about innovative animation, creative UI, and robust software architecture.

Odesa, Ukraine
Joined October 2013
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Replying to @beardarsonist
Good eye. The first version did exactly that: the softness came from picking a blurrier mip of the height map. But a mip blurs by a fixed number of pixels, and mixing levels left steps around the hand and a hard cliff at the wrist. Now the film behaves like a rubber sheet stretched over her. Where her hands or face touch it, it lies on them; everywhere else it pulls back toward flat glass, and a bulge fades out over about 3 cm (that 3 cm is a real distance, not a pixel count), so the film looks the same at any map resolution. The mip pyramid is still there, but only to solve the sheet fast on the GPU.
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Replying to @AristideBenoist
Wow, looks amazing!
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How it's made: a real animated mesh stands behind the glass (from the side, from behind). An orthographic camera renders it into a height map (right), and the mirror's film bends to it, going soft through the mip levels like cloth. The map is redrawn only when she moves. Built with @threejs #WebGPU + TSL.
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It's not glass. Something on the other side found out. It's touching back. Would you touch it? #threejs #threejsJourney #gamedev #indiedev
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Replying to @Andersonmancini
That's really nice! So realistic. I love the way the lights play off each other! Coool! No.. So Hooot!
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3/ The depth offset that keeps the collar and brooch apart moved from pixels to vertices, and triangles go front to back, so hidden pixels are skipped. No invisible shadows, one shader for all portraits, the frame goes to the screen once, not after every pass. #threejs #WebGPU
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2/ Live: dont-look-back.artcreativeco… What they're wearing and their hair never change, so each portrait has one main texture plus a small atlas for its dead, zombie or demon faces, all in KTX2, compressed right on the GPU. Everything that never moves is baked into the model.
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1/ A new challenge inside the #threejsJourney Halloween challenge: the living 3D portrait had to get much lighter, because many more will be watching. Same look, but now a whole hallway of them takes less memory than one used to. Live link and how it's done in @threejs ↓
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A frame atlas can't give smooth motion or real volume, and the 3D model doesn't have the texture of an oil painting yet. Which one do you like better? Atlas: dont-look-back.artcreativeco… 3D: dont-look-back.artcreativeco… In 3D, try Follow visitor: she moves only while he isn't looking.
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Productive weekend on my #threejsjourney challenge entry, with plenty to share. With @threejs I built a simplified copy of my hallway to test creepy portraits: a head-turn atlas cut from video, and a rigged 3D bust pushing out of the canvas (#TSL + #WebGPU). Live demos 👇
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Artem Korenevych retweeted
📺 new #threejs (Opus?) stream today, two parallel projects: a) using SDFs for particles collisions, soft shadows, baking AO/ thickness Blender. Tech prompts. b) naive prompt to make a nice scene of similar direction. You judge where we are now youtube.com/live/0_1WDKZKXRQ
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Replying to @GamefolioGG
Interactive found-footage horror on a cursed VHS tape. Look for clues. Try not to die. Don't look back.
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Tried to make it unexpected 👻
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Replying to @3rdEchoSounds
Happy #TrailerTuesday ! Want to share the trailer of my horror game I creating. Don’t look back. Headphones on!
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References for comparison xitter.cf/artcreativecode/status…
New #threejsJourney challenge just dropped. Halloween theme, so I’m trying something I’ve never done: interactive horror storytelling. That night I sat down with the plot, characters, motives… and once I started thinking like them, the hair on my arms actually stood up. I write stories and never publish them. This one isn’t staying on paper: psychological horror built on small details, the kind that slowly pulls you in and gives you chills once you start connecting the dots. Generated a bunch of references before morning. They’re my map for building the world. Made some progress over the weekend, first look soon. No idea if I can pull off everything I have in mind before the challenge ends. But I’m finishing this one day, no matter what. #threejs
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You don’t have to believe in ghosts. They already believe in you. Some mysteries aren’t meant to be solved. First #threejsJourney scene is done. Built in #blender, straight from the references. Teaser for interactive #threejs storytelling there. 🎧 Headphones on!
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