Autodesk Arnold is a modern ray tracer designed to efficiently render the complex geometry in CGI animation and VFX films.

London and Madrid
Joined August 2012
Arnold 7.5.2.0 includes Gaussian Splats, improved quality of noice denoiser, faster GPU scene updates, full UsdLux support, new Tone Zones shader, Shader to RGBA and more. help.autodesk.com/view/ARNOL… #arnoldrenderer
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Artwork for DMVU's new single, Teleidoscope
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Arnold 7.5.3 is out. Check out the new features in the production renderer, including new BSDF nodes for toon shading and this new Accelerated Viewport mode for Maya users. cgchannel.com/2026/07/autode… #ArnoldRenderer #Maya #rendering #VFX #animation @arnoldrenderer
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Arnold can now import, relight and render 3D Gaussian Splats Check out the other new features in the renderer, including updates to toon shading and experimental free cloud rendering service Flow Render cgchannel.com/2026/06/autode… #ArnoldRenderer #3DGS #VFX @arnoldrenderer
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There was always something fishy about that job 🐟 #Houdini @arnoldrenderer #CGI #NoAI
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It's hard to film cute talking ducklings. Better do it in 3D! #Houdini @arnoldrenderer #CGI #NoAI
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One hundred percent handcrafted, from the first polygon to the last strand of hair—adorable little ducks. #Houdini @arnoldrenderer #CGI #NoAI
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Some of the simulations I created for Autodesk Bifrost’s new RBD system. One of my favorite things about Bifrost RBD is how easy it is to control constraint areas and direct where destruction begins, using something as simple as a mesh or any sort of fields. Created in @AdskMaya using Bifrost, Rendered With @arnoldrenderer #bifrost #autodesk #vfx #maya #rbd #warehouse #physics #simulation
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