Armen Baghumian retweeted
Linus jogou a real: AI é útil e vai ser usada no desenvolvimento do kernel Linux, quem achar ruim pode fazer fork e vazar
This is the way. It reminds me of Leslie Lamport who has been telling us to "Think Above the Code" for a long time.
Armen Baghumian retweeted
I know the soccer purists will come after me but this is the dumbest shit ever. At what point can we hold the defense accountable for guarding people? Offsides being applied this close to the goal is ridiculous
Armen Baghumian retweeted
It's a good read from @eatonphil. However, I think it understates the fundamental change that the conversational code synthesis LLMs brings to coding. You can of course mindlessly adapt existing code, but the real power is asking for explanations and alternative solutions.
Armen Baghumian retweeted
By replacing your morning coffee with green tea, you can lose up to 87% of what little joy you still have left in your life.
Armen Baghumian retweeted
The job of a good programmer in not to resist size and complexity, but to manage it, organize it, make sure it doesn't fall over when it reaches 5 million lines of code, not to prevent it from ever being more than 100.000 LOC. A good 5M LOC projet is easy to navigate.
Armen Baghumian retweeted
The lack of "feature design" is why so many products over time feel hollow or messy. This isn't visual design. This isn't architectural design. I thought that a short video lecture of what feature design is and a real case study of applying it in Ghostty would be helpful.
Feature design is the planning step behind how you're going to solve one or more user problems with a product feature: what that feature looks like, how it feels, and not just how its going to tactically solve these specific problems, but how that solution is going to interface with the edges of other features that currently exist or are planned to exist in the future.
Armen Baghumian retweeted
To have Blink work with Fil-C, I needed a place to store the actual pointer to memory pages in the virtual machine I was arithmetically generating. Took an hour. So much easier than porting to Rust! github.com/jart/blink/commit…


















