https://xitter.cf/t.co/Mb0BNMFoTe

Boston
Joined October 2010
Hexical recently got an update that added a new component called 'Trick Shot' that rewards the player for banking shots. Also new enemies! Check it out: #indiegame #gamedev
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archdrone retweeted
Artist for hire! 25+ years #indiegamedev, voxels, lo-poly and pixels, art, code and video. Unity, MagicaVoxel, Blender, 3dsMax... Do you want to see more? puppygames.net/chazeem 🔊 brokeforfree.com #gamedev #indiedev #voxel #unity
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Hexical releases tomorrow!
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It's been a long road:
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Again, I suck at social media and haven't posted in forever but about to gear up for the final media push for my release. So more info soon! #gamedev #indiegame
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I haven't posted on social media at all lately but finally getting the game in "closed beta" state. So more soon!
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Working on a new Intro sequence to give the game a bit more background #screenshotsaturday #IndieGameDev
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Work is continuing. Its hard to keep updating here. But trying to fill out the game with more and more content. #screenshotsaturday #indiegame #indiedev
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Not #gamedev related but if you are interested in G0 + Haml check out my friend's project
goht.dev Go Haml Templates 📖: Site docs updated, and example application created 🐛: Bug Fixes 🖥️: IDE Support for JetBrains IDEs and VS Code
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archdrone retweeted
NIDUS is out now on steam! 🐝💮
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Late Entry for #screenshotsaturday maybe #ScreenshotSunday instead. But the work continues now that Next Fest. I got lots of lovely feedback but still working on the new biome. Got the first real room together
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Bumping one more time. Because no one expects the "taco related content". #indiedevs #IndieGameDev #gamedev
Replying to @mikegarndesign
Ok, I saw this tweet and thought it would be cool if a bunch of #IndieGameDev added tacos to their games. So I present you to you the "digital taco gun" Demo for Hexical: store.steampowered.com/app/2…
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Thank you so much to @letstrygg for checking out Hexical. youtube.com/watch?v=Mvjzb4xW… Though I never thought I'd hear "These fireflies are mating! Don't interrupt them!" in reference to the game.
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🧵 for other #indiedev on launching a demo on Steam during #SteamNextFest . To mark this auspicious #screenshotsaturday
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3) Figure out marketing This is a more of a "todo". But posting on twitter and getting into #SteamNextFest alone isn't the solution. I think if I really had my stuff together. I would have the demo ready 3 months before to get in front of content creators.
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