mobile app developer jp→@aqhayami

Joined December 2022
maplibre_flutter_gpu 0.2.0 is out. Fewer widget rebuilds put it on par with MapLibre Native. Native is smoother for 3D buildings, GPU faster for tile maps. Most users won't care about the difference. pub.dev/packages/maplibre_fl…
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This release also lets you customize 3D building rendering with Flutter GPU through fillExtrusionRendererBuilder. For example, you can hide individual buildings, add neon-style shader effects, and much more.
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I've also been updating MapLibre Flutter GPU little by little. I recently added support for Android TV as well. I plan to keep working on performance improvements, but if there are any other features you'd like to see, please open an issue. pub.dev/packages/maplibre_fl…
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Personally, I'd like to add globe view, but I'm still thinking through how to keep the API consistent with MapLibre's when it eventually adds that feature itself.
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I published flutter_map_maplibre_gpu after someone requested it. MapLibre vector maps for flutter_map, powered by Flutter GPU, with markers and routes that always stay in sync. pub.dev/packages/flutter_map…
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The name is similar to an existing package’s, but that’s simply because I didn’t want to call it “flutter_map_maplibre_flutter_gpu”.
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⛰️Navara が MapLibre ファミリーに加わりました 衛星画像・地形・3D都市モデル・ベクタデータを扱える、オープンソースの3D地図エンジンです。 リポジトリはこちらに引っ越しました。 github.com/maplibre/navara
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Wanted to see what Astra could do, so I built a home floor plan generator and 3D walking simulator with Flutter GPU. Even on xhigh, it only used about 10% of my weekly limit. Then I realized flutter_scene probably would’ve been the better choice lol. PBR, physics, glb…
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With MapLibre FlutterGPU, you can render other 3D maps directly in map space. That said, whenever I try out new implementations like this, I tend to uncover little bugs 😅. Looks like there’s still a lot to do before it’s stable.
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Flutter Scene 0.23 is out. Realtime 3D on Flutter's native graphics stack, Flutter GPU and Impeller. No forks. No platform views. Just vanilla Flutter. Global illumination, reflections, compressed glTF/KTX2, and six bundled agent skills that make vibe coding with Scene fun.
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whoo @algebrandon’s PR makes shader hot reload possible in Flutter 3.47. It won’t be long before 3D games made with Flutter start showing up on Steam.
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MapLibre Flutter GPU has been updated to Flutter 3.47.0 and can now run on Windows and Linux as well. pub.dev/packages/maplibre_fl…
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We’ve pieced together something special... Flutter 3.47 is officially here! 🩵 This release includes: 🧩 Material and Cupertino as standalone packages 🧩 Impeller as the default renderer for desktop 🧩 Stable Widget Previews Details → goo.gle/3TWyDeT
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I've published MapLibre Flutter GPU. pub.dev/packages/maplibre_fl… - Rendered entirely with Flutter, without Platform Views - All map text and symbols are Flutter widgets - Additional 3D rendering with Flutter GPU Still at v0.0.1, so issues and feedback are very welcome.
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I plan to add support for Windows and Linux when Flutter 3.47 is released. I’ve been eagerly awaiting official Impeller support for both platforms for years, so I’m really excited about this.
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Development of the MapLibre Flutter GPU backend is progressing smoothly, with v0.0.1 planned for early August. The map and widgets remain fully synchronized, with all labels and symbols implemented as Widgets. And also enables flexible 3D model placement on map with Flutter GPU.
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Since I couldn't use Fable or GPT-5.6 today, I wasn't able to do my main work. Instead, I used Composer to see if I could connect Flutter and Godot to change parameters with hot reloading. I can see why Toyota's Fluorite chose Flutter.
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