bababa...babanana

Joined April 2011
Amazon spent billions on this. Claude Opus 5.5 built this 2D + 3D version in 2h
Most warehouse managers never see the whole floor at once. So Claude Opus 5.5 built them the view from above. 93 people, 320 robots and every truck on Black Friday, live.
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YbDSoGS retweeted
IKEA manuals, but they come to life. I built the real BILLY instructions in 3D, so you can watch every step happen exactly as drawn. try it: sael.net/flatpack
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Most warehouse managers never see the whole floor at once. So Claude Opus 5.5 built them the view from above. 93 people, 320 robots and every truck on Black Friday, live.
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YbDSoGS retweeted
Tim Allen spent over a year reading the Old Testament page by page, in four languages. A priest and a rabbi gave him one rule: don’t hunt for meaning, let it come to you. The book that hit him hardest was Job. Not because it answers “why do cruel people thrive while good people suffer?” Because it refuses to. He compared it to a magician who wouldn’t reveal his newspaper trick: if I show you, you’ll call it stupid, and the magic dies. That’s God’s answer to Job. You weren’t there when I set the stars moving. You couldn’t follow the explanation if I gave it. But what stayed with Tim wasn’t the anger. It was the amazement. That this small, stubborn creature still looks up and asks “why?” And then asks, “how can I help?” Maybe that second question is the whole point.
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YbDSoGS retweeted
I memorized this and the band of brothers speech several years ago with my boys. I highly recommend.
“Once more unto the breach, dear friends, once more.” This performance of Henry V is from @thebasecreates. Absolutely spectacular work and words that our world needs right now.
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Such a great scene.
Succession is so damn good
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YbDSoGS retweeted
Ex-Präsident der Ukraine Wiktor Juschtschenko: „Niemand hat es besser ausgedrückt als Golda Meir: Wir haben kaum Spielraum für Kompromisse – sie wollen uns töten, und wir wollen leben.“
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Destroying things is quick and easy. Creating things is slow and difficult.
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YbDSoGS retweeted
such a precious moment
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YbDSoGS retweeted
Replying to @MaudMaron
I was just there in September
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“We present a suite of 50 unpublished research-level theoretical physics problems with verifiable answers… [T]he best-performing agent… obtains the final answers with a near-perfect accuracy of 98% at an average cost under USD 3 per problem.” Under $3 per problem. Bruh.
From my old high school friend and theoretical physicist Suvrat Raju who said he couldn’t sleep for a few nights after pondering the implications of these results. arxiv.org/pdf/2610.16733?fbc…
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When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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YbDSoGS retweeted
The first movement of “Summer” from Vivaldi’s The Four Seasons… on an accordion?! This is genuinely amazing.
Hundreds of years ago, a man invented this magnificent musical instrument. Then, another man composed this wondrous piece of music. And now, here I am, witnessing this brilliant performance. Life is truly a miracle.
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Allie is a great debater! Public speaking goals.
My debate opponent tried to “catch” me on my stance on IVF. Hard to do since I’ve been clear on this for years. How we treat the smallest humans matters, and the American reproductive industry consistently degrades them. Always grateful for the opportunity to make the case for the value of little lives:
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Visual intelligence is the future. Cameras are the enablers of this future. Language is a latent abstraction of the physical world, not a replacement for it.
Spent years watching models ace a single image and completely whiff on anything that moves or changes angle. Today we’re fixing that. Try Glimpse now, our first visual thinking model with competitive frontier performance compared to Astra on key public visual reasoning benchmarks.
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If anyone's interested in what I've been up to lately, I've been leading development of some 3D foundation models at @Roblox—like a next-gen texture generator, released today: devforum.roblox.com/t/beta-i… 4k resolution, PBR materials… and it's free. :-) Also gets some things right that are important in practice (and annoying with other tools), like generating good texture even in spots where different parts of the mesh intersect. Was happy this required not just ML, but some classic signal processing to really get right. Great work, by a great team. Has definitely been a journey of understanding how generative AI tools can be designed as just another level of abstraction for creation—rather than a “one shot” replacement for artists. Still a lot of work to do, and more to come…
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Losing weight reminds me of optimizing code the old way: a lot of daily work that doesn't seem to make any difference except in the most accurate profilers/scales, but repeating this for months adds up to something substantial.
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HERE IT IS. The Next Generation Roadster developed by SpaceX and Tesla! There is a fan-suction system at the bottom of the car that can pull up to 2 gs allowing it to stick upside down. It just flipped UPSIDE DOWN with cold gas thrusters and landed. HOLY SHIT.
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YbDSoGS retweeted
Mathematician Terence Tao: "we're seeing the end of the romantic era of mathematics, the age of heroes. we're moving into an industrial era where math becomes large-scale, done in big teams like the other sciences" We're entering, rather unwillingly, a new era where exciting new things are possible, but some things are being lost
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YbDSoGS retweeted
interesting thread about NVidia's "new" CAD kernel. Like most major CAD kernels its code goes back to the 70's - but it is quite different than Parasolid/ACIS/etc.
So NVIDIA open sourced a b-rep kernel, and X blew up. I was a bit surprised by the hype - because it only means that pretty much nobody understands what SMlib is. So what is it, really, and (why) does it matter? 👇
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