Replying to @Nyanflick
i sent a dmca 2 months ago and it just resolved a few days ago, it took this long but hey at least it got removed
Replying to @NashMuhandes
absolute dogshit take and i won't bother to explain why
Replying to @FirestormCabbit @RisingSunInt_
Ofc yes. But atp i'd just do the art myself considering it has almost no animations which is much easier to draw
Total cost: 0$
Replying to @FrajdaGames
Oh i see. Try implementing a simple playtime tracking stats, then you read where most players drop, this is really helpful. I'd even suggest implementing it as soon as possible in your playtests before the final release
Without analytics my game would have never popped off and that's because i ran lot of playtests and iterated lot of time, don't miss out on it!
Replying to @FrajdaGames
Try using unity analytics they give you great stats about where players drop off
Replying to @RisingSunInt_
Anyone saying $10k+ is delusional, most of the art here are static sprites which takes much less resources and time than animated ones (from the look of it most animation is done thru scaling and rotating which can be achieved fully with code)
Definitely in the 500- 2k range
apepatrick retweeted
2 weeks since releasing my first solo indie game (Incremental Fishing) - Here are the results & stats! 🎣
Replying to @Tofee3_
Yes i'll keep u updated when i get any answers from roblox
Replying to @MymanJordann @kaangameaudio
There are a tons of sprites stolen fym
Replying to @TakenDelta
u can steal the concept idc but straight stealing my assets bruh at least put some effort
Replying to @Theocrules1
i initially started game dev on ugc platforms, i don't think i want to jump in back there. im good on steam but seeing this ofc sucks but thats what it is
Replying to @UnfilialMan
if thats possible to get a % of earning on it that'd be great of course but i don't really expect anything much from roblox
Replying to @kaangameaudio
yeah i sent a dmca its waiting for approval










