this might be the most beautiful thing I've ever made.
fly a real f-16 in your browser: viperoneone.com
realistic fly-by-wire physics, volumetric clouds you fly straight through, the actual Nellis Airfield. there's even scratches on the glass encasing for the cockpit.
the sound design with synth wave is something you must experience.
so here's how my game engine's foot placement works.
every frame mid-stride, the landing target is re-solved from velocity and sampled against the terrain heightfield, not committed at liftoff.
the swing arc samples the ground at 5 points to keep 5 cm of clearance, the foot pins on contact, and the pelvis rides a damped spring.
play with it yourself: claude.ai/artifact/M5GNZmLtY…
update on the f-16 flight simulator.
you can now change the time of day in game. just press O to toggle time. golden hour feels absolutely surreal.
didn’t think it could get more beautiful.
viperoneone.com
wow this blew up overnight. didn’t expect this many people flying at once. this turned into something way cooler than I anticipated
what do you want to see next?
reply with yours. i’m building the best ones.
viperoneone.com
some ideas i'm considering:
- joystick/controller support
- a bobblehead on the dash you can customize
- Spotify integration (I think this would be the coolest)
- more airports to take off from
so fucking dope
Kicking off our fal creators series with the iconic @gizakdag, taking over the @fal IG for the next two weeks starting tomorrow!! 🙏🏻
Motion AND sound design by multitalented @mikhaelvmotion 🔊🔊🔊 so satisfying
built a procedural foot placement engine for my threejs game
every footfall is predicted mid-stride, raycast against the live terrain, and resolved with inverse kinematics, so the feet lock to the world while the hips float on a spring that reads the ground beneath them.
apek retweeted
Gemini 4 Argon vs Muse Wonder in game development.
Same prompt, two completely different games.
this is equivalent to asking an addict if he'd prefer 2x the supply with a 5h cutoff on usage, or no 5h cutoff and a weekly (obviously much higher usage) cap instead?
it's obvious what he'd pick.
Introducing AgentCave: a man cave in space for my AI agents 🛰️
I run a mac studio, 2 macbook pros, a 5070 ti gaming pc and an 8 gpu rtx pro 6000 box, all scattered across different locations in reality.
AgentCave puts them all in one virtual room, all interconnected to a single hub, so I can communicate, interact, and delegate work to each of my machines.
One line to add a machine:
Mac / Linux
curl -fsSL cave.example.dev/join/K7QX-2… | sh
Windows
irm cave.example.dev/join/K7QX-2… | iex
→ installs a background service, finds the agents already signed in, and the machine lights up in its spot in the room.








