ai @fal | prev @SpaceXAI | yt @ apek++

San Francisco, CA
Joined November 2018
Pinned Tweet
this might be the most beautiful thing I've ever made. fly a real f-16 in your browser: viperoneone.com realistic fly-by-wire physics, volumetric clouds you fly straight through, the actual Nellis Airfield. there's even scratches on the glass encasing for the cockpit. the sound design with synth wave is something you must experience.
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built a facial expression engine for my video game using opus 5.5 his pupils tighten in anger and dilate. behind that, 28 face muscles, each on its own spring, blend into every emotion.
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so here's how my game engine's foot placement works. every frame mid-stride, the landing target is re-solved from velocity and sampled against the terrain heightfield, not committed at liftoff. the swing arc samples the ground at 5 points to keep 5 cm of clearance, the foot pins on contact, and the pelvis rides a damped spring. play with it yourself: claude.ai/artifact/M5GNZmLtY…
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update on the f-16 flight simulator. you can now change the time of day in game. just press O to toggle time. golden hour feels absolutely surreal. didn’t think it could get more beautiful. viperoneone.com
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wow this blew up overnight. didn’t expect this many people flying at once. this turned into something way cooler than I anticipated what do you want to see next? reply with yours. i’m building the best ones. viperoneone.com some ideas i'm considering: - joystick/controller support - a bobblehead on the dash you can customize - Spotify integration (I think this would be the coolest) - more airports to take off from
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so fucking dope
Kicking off our fal creators series with the iconic @gizakdag, taking over the @fal IG for the next two weeks starting tomorrow!! 🙏🏻 Motion AND sound design by multitalented @mikhaelvmotion 🔊🔊🔊 so satisfying
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totally agree
Everything can be produced so easily now. What’s missing is taste, uniqueness, and depth. I think we need to nourish our souls and consume good and old content more slowly.
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built a procedural foot placement engine for my threejs game every footfall is predicted mid-stride, raycast against the live terrain, and resolved with inverse kinematics, so the feet lock to the world while the hips float on a spring that reads the ground beneath them.
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my claude code is movin different yo @AnthropicAI
🤖 Made with AI
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i sit next to this beautiful man at work
Building Legos from scratch
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JAN 25? i live next to tim apple bro i can just walk over
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Tripo P2 and Meshy 7.1 are two of the best image-to-3d models out right now
SOTA 3D Diffusion Model comparison! If you were wondering which model to choose for your game assets, this video will help!
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Gemini 4 Argon vs Muse Wonder in game development. Same prompt, two completely different games.
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this is equivalent to asking an addict if he'd prefer 2x the supply with a 5h cutoff on usage, or no 5h cutoff and a weekly (obviously much higher usage) cap instead? it's obvious what he'd pick.
The results of this poll has gotten me confused. I definitely thought it would sway much more favorably in the 2X direction across Pro 100/200/500 at the cost of bringing back 5h limits in order to smoothen the demand curve.
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Introducing AgentCave: a man cave in space for my AI agents 🛰️ I run a mac studio, 2 macbook pros, a 5070 ti gaming pc and an 8 gpu rtx pro 6000 box, all scattered across different locations in reality. AgentCave puts them all in one virtual room, all interconnected to a single hub, so I can communicate, interact, and delegate work to each of my machines.
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One line to add a machine: Mac / Linux curl -fsSL cave.example.dev/join/K7QX-2… | sh Windows irm cave.example.dev/join/K7QX-2… | iex → installs a background service, finds the agents already signed in, and the machine lights up in its spot in the room.
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Ask the whole cave and the Director decides which machines to ask, fans the question out, reads the answers, and replies once.
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