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I made a little plugin for @godotengine to show little camera previews (in both 2D & 3D!)
I made a big video about one big month working on Garden Station. A gardening game prototype set on a train station platform.
youtu.be/LgAApm9fCcI?si=XNpO…
Posted about my first commercial @godotengine project to Reddit recently. It became a tiny bit of a Q&A, which maybe is a better format than a case study.
reddit.com/r/godot/comments/…
Since I quit my fulltime job, people keep asking me what’s next.
Next is putting love and time and money into making art and tools, with absolute sincerity.
Also freelance web app or game development, hi lol
I just finished my first commercial @godotengine project :O
Here's my @godotcon talk I gone did about all the prototypes I gone done youtu.be/xY26Fbu2ZEg
Turns out @MarcusSkov, another @godotengine camera plugin dev, freaking lives in the same city
I’m going to @godotcon and I’m doing a lighting talk and I’ll see you there!
Anthony Cossins retweeted
Layer Renamer Plugin for @framer with @anthonyec.
Powerlet users, hello!
To keep using the extension, you'll need to accept new permissions and enable developer mode. Don't worry, Powerlet will guide you with that last one.
This is due to Chrome's new extension policy, Manifest V3. For more details: anthonycossins.com/posts/pow…
trying a new game engine, it's called @framer plugins????
Unlearning the "correct" ""and"" """clean"""™ way to code improved my productivity and healed my soul
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I like working directly in the Godot codebase, the plugin couldn't make the editor UI responsive like this without hackz
Also I've changed this info text to appear above the preview. Not sure if it's the best thing to do design wise but yeah
I got your back viksl (they raised these UI issues originally for the plugin): github.com/anthonyec/godot_l…
Update on the @godotengine codebase implementation of little camera preview: resizing, dragging and animating is done. Feelin' smooooth
Btw if ya curious, or I get hit by a bus (factor), here's my branch: github.com/anthonyec/godot/t…
Released a new update for little camera preview! It fixes a bunch of size related issues:
- Portrait aspect ratio works correctly
- UI now uses editor scale
- Removed the sub-pixel wiggle (not to be confused with the dance) when resizing
github.com/anthonyec/godot_l…







