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what the f*ck??? Fable 5.5 just replaced an entire anime studio...
this is f*cking insane
i built this 92-second anime film with Claude Fable 5.5, zero image generation, zero video models, 100% code
> a team of agents working in parallel
> pure Blender + Python, no After Effects
> 43 shots, 2,160 frames rendered by code
> every frame inked and painted by a script
> every frame checked for clipping before the render
> synthesized orchestral soundtrack
full prompt + code in the comments
then, read the complete Motion Design guide
anstap retweeted
what the f*ck??? Fable 5.5 just replaced an entire anime studio...
this is f*cking insane
i built this 92-second anime film with Claude Fable 5.5, zero image generation, zero video models, 100% code
> a team of agents working in parallel
> pure Blender + Python, no After Effects
> 43 shots, 2,160 frames rendered by code
> every frame inked and painted by a script
> every frame checked for clipping before the render
> synthesized orchestral soundtrack
full prompt + code in the comments
then, read the complete Motion Design guide
code for review: github.com/anstapnever/ancho…
Prompt :
Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic.
Build everything in Blender from Python, render it in Eevee, then ink and paint every frame in a second pass. Deliver one 1920x1080, 24 fps MP4 with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything, as long as the final result looks 100% like hand-drawn 2D anime.
Use theatrical anime as the art style reference for the design, line work, painted backgrounds, color and atmosphere. The film is 90 seconds long, in 43 shots. Its hero is a giant harbour mech. No people appear in the film.
HERO
Unit 07, an 80 m harbour mech that has slept in a dry dock for decades: chipped safety-yellow paint, rust runs, moss and hanging vines, one wide dark visor with two amber eye lights, a lightning-rod antenna, big hands with three fingers and a thumb, and a gull nesting on its head. It moves on twos, slow and heavy, and its feet never slide.
WORLD
High Harbor, a floating island-city 320-530 m above a bay, held by one colossal stud-link chain anchored to the seabed: windmills, a bell tower, white houses with terracotta roofs, waterfalls pouring off the rim into the void, blue levitation crystals underneath and an iron collar at the bottom tip. Below it, a working port at real scale: a dry dock, container cranes, fishing boats, a hillside town, a breakwater with tetrapods and a red-and-white lighthouse at its tip, and on the seabed a giant anchor overgrown with coral.
STORY
Sunrise over the city. A storm rolls in from the west and a waterspout forms. Lightning strikes the chain, the discharge runs down to the anchor, the shackle pin shears and the chain whips free: the city starts to drift toward the waterspout. The free end smashes a crane by the dry dock, lightning hits the mech's antenna and its visor lights. It rises tearing vines and rust, wades out, runs along the breakwater past the lighthouse, leaps, catches the last link, is dragged through the sea, winds the chain round the lighthouse like a bollard and holds. The waterspout passes the city by metres. The clouds tear open, the gull returns to its nest, the visor dims.
LIGHT
High-key anime light, never murky: a low morning sun from the east, a saturated cobalt sky, white cumulus with lavender shadows, a cobalt-turquoise sea with drawn whitecaps. The storm brings indigo cloud and lightning; light only changes with a cause you can see. Cel light with hard shadows, gouache backgrounds, ink lines on every machine and building, effects drawn on twos: water as inked sheets with foam crowns, never particle mush.
SOUND
A synthesized orchestra on a 150 bpm grid, so every cut lands on an 8th note: a hopeful theme on flute and horn, the storm in D minor, a 12/8 chase with one beat per footfall, a heavy 3/4 for the hold. 18 hits land exactly on the picture: the strikes, the snap, the catch.
FORMAT
Write the film as a Python story clock: one state per frame for every pose, camera, chain link, effect and sound cue.
CHECKS
Before the final render a script tests every frame on the real meshes: the mech never goes through itself, the chain, the dock, the breakwater or the lighthouse; chain links never pass through each other; the camera never enters a mesh, the city rock or the sea; nothing jumps between frames.
anstap retweeted
Holy f*ck, Fable 5.5 just killed the entire anime studio business...
this is f*cking insane...
i built this 90-second anime film with Claude Fable 5.5, zero image generation, zero video models, 100% code
> a team of agents working in parallel
> pure Blender + Python, no After Effects
> 44 shots, 2,160 frames rendered by code
> every frame inked and painted by a script
> synthesized orchestral soundtrack
full prompt + code in the comments
then, read the complete Motion Design guide
Holy f*ck, Fable 5.5 just killed the entire anime studio business...
this is f*cking insane...
i built this 90-second anime film with Claude Fable 5.5, zero image generation, zero video models, 100% code
> a team of agents working in parallel
> pure Blender + Python, no After Effects
> 44 shots, 2,160 frames rendered by code
> every frame inked and painted by a script
> synthesized orchestral soundtrack
full prompt + code in the comments
then, read the complete Motion Design guide
code for review : github.com/anstapnever/star-…
Prompt :
Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic.
Build everything in Blender from Python, render it in Eevee, then ink and paint every frame in a second pass. Deliver one 1920x1080, 24 fps MP4 with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything, as long as the final result looks 100% like hand-drawn 2D anime.
Use theatrical anime as the art style reference for the design, line work, painted backgrounds, color and atmosphere. The film is 90 seconds long, in 44 shots. Its characters are an old fishing mech, a baby sky-beast and its mother. No people appear in the film.
HERO
Setevik, an old 60 m fishing mech: sea-green paint with chips and rust, a diving-helmet head with brass portholes and two eye lamps, a barred cage on the chest holding the lantern that is its heart, a winch on its back wound with glowing rope, big four-finger hands. It moves on twos, slow and heavy.
WORLD
An archipelago of stone pillars in a shallow turquoise sea at night, real scale in metres: houses on ledges, rope bridges strung with hundreds of paper lanterns, wind chimes, piers and moored boats, a sea cave, and the tallest signal pillar with a brazier on top.
BEASTS
A baby sky-beast, an 8 m manta of star plasma with huge anime eyes, and its mother, 1600 m wide, a night-indigo back of stars and a belly map of constellations.
STORY
Sunset: lanterns ignite in a chain. In a sea cave the mech wakes, its chest lantern lights, it wades out and casts its net of light. A starfall; one odd star wobbles and falls into the sea, and the ring wave rocks the boats. The mech nets the sinking star: the baby. It cries, the chimes answer, the mech holds it in its palms. The stars go out: the mother comes down. Her cry blows out every lantern, her wingbeat throws the sea at the village, her eyes fire beams. The mech shields the baby, runs, climbs the signal pillar, slips, hauls itself up. On top the baby is too weak to fly. The mech opens its chest cage and gives it its heart. The baby flares and rises to its mother; the mech goes dark and kneels. The stars come back, the lanterns relight at dawn, and a star drops into the empty cage.
LIGHT
Anime night, never gloomy: a cobalt sky, a huge cream moon, warm orange lanterns, turquoise plankton. When the mother comes the moon is eclipsed and the light comes from her constellations, the beams, the baby and the chest lantern. Light only changes with a cause you can see. Cel light with hard lavender-blue shadows, gouache skies, ink on the cels, effects drawn on twos: water as inked sheets, never particle mush.
SOUND
A small synthesized orchestra in F major and D minor at 72 BPM: strings, harp, celesta, a music box, a choir, horns and taiko. Three themes: the lantern motif, one rising harp note per lantern that lights; the baby's lullaby on a music box; the main theme on horns. Silence when the hand slips, tutti for the flare, the lantern motif in full at dawn. Every hit lands on the picture.
FORMAT
Write the film as a Python story clock: one state per frame for every pose, camera, effect and sound cue.
CHECKS
Before the final render a script tests every frame on the real meshes: the mech, the net, both beasts, the boats and the camera never go through rock, wood, water or each other, and every subject stays in frame.
anstap retweeted
Holy f*ck, a 3D studio bills $1,500 per look. Claude Opus 5.5 makes these 12 from one line each
Gold. Gummy candy. Cardboard. Lava. X-ray.
Materials, light, texture and render, no 3D artist needed.
1. Solid gold > "make it solid gold: mirror polish, jewelry-store spotlight, tiny sparkles"
2. Gummy candy > "make it a gummy candy: see-through jelly, sugar dust, light passing through"
3. Cardboard > "make it out of cardboard: corrugated stripes, packing tape, marker lines"
4. Wood carving > "make it hand-carved wood: chisel marks, warm grain, oiled finish"
5. Porcelain > "make it blue-and-white porcelain: glossy glaze, hand-painted pattern"
6. Mosaic > "make it a tile mosaic: tiny ceramic pieces, white grout, shiny glaze"
7. Balloon animal > "make it a balloon animal: shiny latex, tight seams, squeaky bounce"
8. Molten lava > "make it molten lava: black crust, glowing orange cracks, heat haze"
9. Sand sculpture > "make it a sand sculpture: packed grains, crumbly edges, beach sun"
10. X-ray > "make it an X-ray scan: blue glow, see-through body, bones inside"
11. ASCII art > "make it ASCII art: green terminal characters, scanline glow"
12. Topiary > "make it a garden topiary: trimmed leaves, clipped edges, morning dew"
if i had to pick 2, i'd start with Molten lava and X-ray
then save the article below, it's full Motion Design guide for Opus 5.5
Holy f*ck, a 3D studio bills $1,500 per look. Claude Opus 5.5 makes these 12 from one line each
Gold. Gummy candy. Cardboard. Lava. X-ray.
Materials, light, texture and render, no 3D artist needed.
1. Solid gold > "make it solid gold: mirror polish, jewelry-store spotlight, tiny sparkles"
2. Gummy candy > "make it a gummy candy: see-through jelly, sugar dust, light passing through"
3. Cardboard > "make it out of cardboard: corrugated stripes, packing tape, marker lines"
4. Wood carving > "make it hand-carved wood: chisel marks, warm grain, oiled finish"
5. Porcelain > "make it blue-and-white porcelain: glossy glaze, hand-painted pattern"
6. Mosaic > "make it a tile mosaic: tiny ceramic pieces, white grout, shiny glaze"
7. Balloon animal > "make it a balloon animal: shiny latex, tight seams, squeaky bounce"
8. Molten lava > "make it molten lava: black crust, glowing orange cracks, heat haze"
9. Sand sculpture > "make it a sand sculpture: packed grains, crumbly edges, beach sun"
10. X-ray > "make it an X-ray scan: blue glow, see-through body, bones inside"
11. ASCII art > "make it ASCII art: green terminal characters, scanline glow"
12. Topiary > "make it a garden topiary: trimmed leaves, clipped edges, morning dew"
if i had to pick 2, i'd start with Molten lava and X-ray
then save the article below, it's full Motion Design guide for Opus 5.5
anstap retweeted
Holy f*ck, Disney animators spent 50 years on these 12 rules. Claude Opus 5.5 does each one from a single line
the 10th one is f*cking insane
1. Squash & stretch > "squash it 20% when it lands, stretch it 30% on the way up, keep the volume"
2. Anticipation > "before every big move, a small move the other way: crouch before the jump"
3. Staging > "one action at a time, a spotlight on the hero, everything else darker"
4. Pose to pose > "key the 4 main poses first, then snap the in-betweens into them"
5. Follow-through > "when it stops, the arms keep going for 3 frames, then settle"
6. Slow in, slow out > "ease every move: slow start, fast middle, slow stop"
7. Arcs > "nothing moves in a straight line: every jump and swing follows a curve"
8. Secondary action > "while it walks, it waves: a small action on top of the big one"
9. Timing > "fast moves feel light, slow moves feel heavy: 6 frames vs 30"
10. Exaggeration > "push every emotion 2x past real: huge eyes, body stretched tall"
11. Solid drawing > "keep the volume solid from every angle, check it on a 360 turn"
12. Appeal > "big eyes, round shapes, one smile the viewer wants to see again"
if i had to pick 2, i'd start with Anticipation and Exaggeration
then save the article below, it's full Motion Design guide for Opus 5.5
Holy f*ck, Disney animators spent 50 years on these 12 rules. Claude Opus 5.5 does each one from a single line
the 10th one is f*cking insane
1. Squash & stretch > "squash it 20% when it lands, stretch it 30% on the way up, keep the volume"
2. Anticipation > "before every big move, a small move the other way: crouch before the jump"
3. Staging > "one action at a time, a spotlight on the hero, everything else darker"
4. Pose to pose > "key the 4 main poses first, then snap the in-betweens into them"
5. Follow-through > "when it stops, the arms keep going for 3 frames, then settle"
6. Slow in, slow out > "ease every move: slow start, fast middle, slow stop"
7. Arcs > "nothing moves in a straight line: every jump and swing follows a curve"
8. Secondary action > "while it walks, it waves: a small action on top of the big one"
9. Timing > "fast moves feel light, slow moves feel heavy: 6 frames vs 30"
10. Exaggeration > "push every emotion 2x past real: huge eyes, body stretched tall"
11. Solid drawing > "keep the volume solid from every angle, check it on a 360 turn"
12. Appeal > "big eyes, round shapes, one smile the viewer wants to see again"
if i had to pick 2, i'd start with Anticipation and Exaggeration
then save the article below, it's full Motion Design guide for Opus 5.5
anstap retweeted
Holy f*ck, 12 free repos that turn Opus 5.5 into a video studio
the 2nd one is f*cking insane
1. HyperFrames > Claude writes HTML, you get an MP4
github.com/heygen-com/hyperf…
2. Blender MCP > Claude builds whole 3D scenes in Blender right from the chat
github.com/ahujasid/mcp-for-…
3. Remotion Skills > teaches Claude to make React videos the right way
github.com/remotion-dev/skil…
4. OpenMontage > a full studio in Claude Code, from script to render
github.com/calesthio/OpenMon…
5. video-use > raw clips in, edited final.mp4 out
github.com/browser-use/video…
6. After Effects MCP > Claude animates your layers in After Effects
github.com/Dakkshin/after-ef…
7. DaVinci Resolve MCP > cuts, color and render by text
github.com/samuelgursky/davi…
8. Manim > those 3Blue1Brown math animations
github.com/ManimCommunity/ma…
9. WhisperX > subtitles that hit every word on time
github.com/m-bain/whisperX
10. ACE-Step 1.5 > your own music, made on your GPU
github.com/ace-step/ACE-Step…
11. PySceneDetect > cuts a viral clip into shots so Opus copies the pacing
github.com/Breakthrough/PySc…
12. Claude Code Video Toolkit > voiceover, music and thumbnails in a single kit
github.com/digitalsamba/clau…
if i had to pick 2, i'd start with HyperFrames and Blender MCP
then save the article below, it's full Motion Design guide for Opus 5.5
Holy f*ck, 12 free repos that turn Opus 5.5 into a video studio
the 2nd one is f*cking insane
1. HyperFrames > Claude writes HTML, you get an MP4
github.com/heygen-com/hyperf…
2. Blender MCP > Claude builds whole 3D scenes in Blender right from the chat
github.com/ahujasid/mcp-for-…
3. Remotion Skills > teaches Claude to make React videos the right way
github.com/remotion-dev/skil…
4. OpenMontage > a full studio in Claude Code, from script to render
github.com/calesthio/OpenMon…
5. video-use > raw clips in, edited final.mp4 out
github.com/browser-use/video…
6. After Effects MCP > Claude animates your layers in After Effects
github.com/Dakkshin/after-ef…
7. DaVinci Resolve MCP > cuts, color and render by text
github.com/samuelgursky/davi…
8. Manim > those 3Blue1Brown math animations
github.com/ManimCommunity/ma…
9. WhisperX > subtitles that hit every word on time
github.com/m-bain/whisperX
10. ACE-Step 1.5 > your own music, made on your GPU
github.com/ace-step/ACE-Step…
11. PySceneDetect > cuts a viral clip into shots so Opus copies the pacing
github.com/Breakthrough/PySc…
12. Claude Code Video Toolkit > voiceover, music and thumbnails in a single kit
github.com/digitalsamba/clau…
if i had to pick 2, i'd start with HyperFrames and Blender MCP
then save the article below, it's full Motion Design guide for Opus 5.5




