
Life long learner. #algorithms #Database #Elixir #Rust #Go
Joined October 2020
- Tweets449
- Following285
- Followers283
- Likes26
Mia retweeted
Announcing Agent Recipes!
A site to learn about agent/workflow recipes with code examples that you can easily copy & paste into your own AI apps.
I'm gonna make this the go-to resource for devs to learn about agents & how to implement them – more soon.
Mia retweeted
Here's the Master Trick to work with Cursor and Windsurf.
It will remove 80% of AI hallucinations and 60% less code errors.
You need to create a 'Documentation" folder in the root directory.
Then you need to attach all your project docs to that folder
Let me explain....
Mia retweeted
How to do marketing
(If you are Solopreneurs who sucks at marketing)
docs.google.com/document/d/e…
Free Google Document
Mia retweeted
- Link to the app: logo-creator.io
- Link to the repo: github.com/Nutlope/logocreat…
The app is rate limited to 3 logos per user (since this model is expensive), then you can put in your Together API key for more logo generations.
Designed by the talented @YoussefUiUx!
Mia retweeted
Introducing Better Auth
The most comprehensive authentication library for TypeScript.
better-auth.com
github.com/better-auth/bette…
Mia retweeted
The junior dev asked the senior dev “why are you pushing this code with no abstraction? What if you want to change it in the future?”
The senior dev responded “then I will change it in the future”
In that moment the junior dev was enlightened
Mia retweeted
Last December I secretly launched Screenity 👻
It was a nightmare fixing bugs & supporting 100K+ users, but I made it.
Now I'm working on the SaaS model w/ link sharing, a video editor, 3D mockups, animation... 🪄
Try it, it's free & open source!
👉 screenity.io
Mia retweeted
hey all, i shutdown starlight labs (@starlightlabsco), the game studio I made to create new games at the frontier of what's possible with current AI models.
i open sourced all the work for it, although fair warning i didn't clean it up at all:
github.com/orgs/StarlightLab…
biggest takeaway is that in the game industry the *only* thing that matters is:
is what you make fun? is it fun on the micro, moment to moment gameplay? is it fun on the macro, overarching learning curve, that keeps you coming back for game session after game session?
i found that my game prototypes could never hit that sweet spot of being fun in the moment but also last more than a few minutes. they were cool demos to try rather than lasting games.
the reality is that most games do not succeed in doing that!! you can have teams of AAA experienced devs make a game and have it flop, and a single dev make a simple game that is the next megahit. finding that gameloop is the jackpot, and it's really freaking hard.
so if you're interested in doing something similar, focus on the fun.
in regards to what's next for me, I've already been working on something that makes me so unbelievably excited about that future (for quite a while now). it's much much bigger scale and scope, with a kickass team going after a really hard problem, and also, it lets me get my hands on hardware again, but more on that later :)
LFG!!! 🫡 finally finished devlog #0
all actions & dialogue for every character is fully simulated, in real-time, with @OpenAI's GPT-4
and I condensed all the work so far into a 2-minute explainer, just for you 😉
Mia retweeted
Build a Transformer from scratch
github.com/DorsaRoh/Machine-…
Implements & explains the Transformer, assuming you know absolutely nothing.
Enjoy!
Mia retweeted
This is wild.
Cursor just completely changed the coding game.
Anyone can now code, combined with Claude 3.5 Sonnet, Vercel v0, Replit, etc.
10 wild examples:
Mia retweeted
Cursor is an amazing tool but can be tricky to extract its full potential.
Learn how to build apps 2-5x faster with this @cursor_ai mini tutorial.
Let's go ⬇️
Mia retweeted
2/ Rules for AI: Include a prompt to guide the model's behavior. Here's mine, based on @Shpigford 's:
gist.github.com/raw-brt/96b2…
Feel free to tweak it and make it yours.
Mia retweeted
This post is a great writeup by @andrewlamb1111 on the FDAP architecture (Flight, DataFusion, Apache Arrow, and Parquet) that we used to build #InfluxDB 3.0: influxdata.com/blog/flight-d…
Mia retweeted
If you are writing libs in Rust this is probably the one you want to use.
I discovered release-please thanks to an article written by @fasterthanlime. Release-please didn't click for me, so I decided to write release-plz.
Amos liking it closes the circle. 😁
Mia retweeted
Figured this one is worth crossposting here. My comments in a Reddit thread about why we rewrote #InfluxDB from #golang to #rustlang: reddit.com/r/rust/comments/1…
Separately, I still have love for Go, even though I've formed a new long term relationship with Rust 😀
CMU doesn't teach C++. But @CMUDB Intro to Database Systems courses uses C++17. So @abigale_kim wrote up a great guide for the C++ features students need to know.
Abi graduates in Dec'23 and is looking for a 9mo internship to hack on Postgres internals/extensions. Email her.
this semester, 15-445/645 (cmu's database systems class) has a modern c++ bootcamp that helps students who know c understand modern c++ github.com/cmu-db/15445-boot…
Mia retweeted
Can someone take my money and help me turn this into an ebook?
notion.so/tdinh/My-Twitter-j…
I wrote the page, but the quality isn't the best.
I want it to:
- In PDF
- Have a better storytelling structure/format.
- Easy to consume and helpful to the reader.
- A better design
Please DM and clearly state how much you want to charge me for the work. I'll get back as soon as I can. Thanks!




























