Alejandro Leon retweeted
I made the new iPhone Duo animation in @splinetool V2.
I asked Astra to create the blur effect and gave it some images from the Apple website.
It wired up the webcam for me and recreated the main UX.
The directional blur is done in code, with spline.createCustomMaterial and some WebGPU TSL ;)
Would be nice to see the progression from this into a more complex structure.
I asked Astra to build me a protein visualization app using @splinetool V2, it came up with this website!
It pulls the data directly from the Protein Data Bank website, so it's accurate, and it lets me switch between the 2 types of protein visualization
Lots of details here
I made this website to showcase the features of an offroad vehicle, and snow was the perfect setting! ☃️
made this in @splinetool v2 and the Dust layer used as snow on the models was perfect for this use case!
This looks good. I wonder if same technique can be spplied for adding microscopic texture details on a surface.
This is about to become next level
You can recreate this Flight Simulator game super easily with @splinetool v2.
I started by giving it an image of a plane, then this prompt:
'create a Full Plane Game that we can control, use Custom Code and TSL. create infinite World, use the real sky of spline with the clouds, add rings the plane can fly through, create a shader effect and an animation when we fly through them'
Pretty cool 3d icons
Branding shouldn’t disappear when you open the product.
For @responsiveio we created a custom icon system that carries the brand into the UI.
Distinctive, but still clear and functional.
Here’s how it actually lives inside the product 👇
Nice work here with these input-driven animations
I'm impressed by the scenes and animations that the @splinetool AI agent is producing 😮
Started with a detailed prompt for a drone, then refined some details and materials manually, and finally, asked the agent to animate and make it interactive by following the mouse.
It made the animation with custom code, a new feature from Spline v2.
Find the initial prompt below 👇
Is super impressive that this works so well.
You can easily build a virtual pottery demo in @splinetool v2. I was blown away by how fast the built-in AI agent is, and by how well it understands physics. You can even shape it from the inside, pushing the clay out to hollow the vase.
That vessel section in the top right? The agent suggested it!! So handy.
You can use your mouse, or your hands with webcam tracking.
I built a tool that follows the shape of the vase, you can also trim off the extra clay.
Every element in the scene was created by the agent. I started this demo this morning!!
Working with Spline is so fast.
Dropping some prompts below to help you build your own.
Hana is also getting a V2 update.
The new Hana is vastly superior in terms of performance vs V1 thanks to WebGPU (around 3 to 4x faster on large scenes). A lot of UX improvements also came along, making the experience smoother.
You can use the same Spline MCP to connect with Hana, or simply use the in-app agents.
This is cool a 3d dynamic. Love that you can edit the whole scene after generating with the agent.
You can now build interactive 3D scenes like this vacuum cleaner in Spline V2 using the AI agent in-editor, or via the Spline MCP (your own keys).
The whole room + vacuum cleaner are editable objects within the 3d editor.
by @gaborpribek
We need a version of this were there is particles sims on the cut and you need cut-sculpt to match a particular shape.
Here's another demo of what you can do with @splinetool v2.
A fruit- and furniture-slicing game, with the physics that go with it.
The agent handles destruction really well, along with the shaders applied to the objects in the scene.









