Lead Game Designer @1047Games // @PlayEmpulse + @Splitgate Plant from a different biome :100:

Desert
Joined December 2015
Splitgate will always be my favorite game ever. It's shaped my life more than anything else I've ever done. I will forever be grateful, and I'm sorry things haven't gone how we hoped.
An Update on Empulse, Splitgate: Arena Reloaded, and What’s Next for 1047 Games
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akuvo retweeted
LEAKED NEW COD GAMEPLAY UPDATE #EMPULSE
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Karma Presents: "Extermination" #Empulse
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Really proud of how the Crescendo turned out 👀 The damage ramp as you hit shots makes it really rewarding to have good tracking against other humans, while also making it naturally anti-mech since it's much easier to hit consecutive shots. Let us know what you think!
Early Access Update #3 is live! Check out the new secondary weapon, ADS, Custom Games and more!
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OH MY GODDDDDD KEEP GOING PAMAJ!!!!!!!! @PlayEmpulse #Empulse
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akuvo retweeted
You Can't Stop This #Empulse 🖤
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Thanks for all the feedback on this! We're still listening, so please keep it coming.
Experimental Playlist change: Hipfire bullet spread has reverted back to the normal level of accuracy, starting now! Hop in the Experiment Playlist and let us know what you think.
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Hot take: I like this and would prefer it be this way always. Doesn't change the EV of free throws (lots of people seem to think it does), and the less time watching free throws the better imo.
The one free throw rule will be tested at the upcoming NBA summer leagues. With this rule, any foul that would typically result in one, two or three free throws under standard NBA rules will instead result in a single free throw attempt. That attempt will be worth the same total number of points as the free throws it replaces. Standard NBA free throw rules will apply during the last two minutes of the fourth quarter and throughout overtime.
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When I asked what kind of maps everyone wanted to see in Empulse the response was generally, Larger maps, Titanfall style flow, and settings that lend itself to a more grungier aesthetic. Well... here's a picture of my recently (first playable) blockout that the team has shared.
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Heads up, PlayStation fans: EMPULSE arrives on PS5 on Wednesday, July 1 at 9 AM PT!
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don't tell anyone, but post nerf hammer 🤫
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First adjustment to aim assist just went live on PC. I'll continue to monitor data closely. Thanks for everyone's patience, and keep the feedback coming.
Replying to @akvvo
Once EMPULSE is available across all platforms, I'll be doing a deep dive and making adjustments accordingly. My promise is that input balance matters to us, we will never accept having a dominant input, and we'll be keeping a very close eye on this throughout Early Access.
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壁を走りメカを奪い合う6対6FPS『EMPULSE』が早期アクセス開始。25%オフのセールで2362円、アイテム課金なしの買い切りタイトルとして打ち出す news.denfaminicogamer.jp/new… 新マップやランク戦が追加され、“ワンパン”武器だった「ハンマー」も調整。ダメージが軽減される
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『タイタンフォール』の続編がないから自分たちで作った フック、ダッシュ、ダブジャン、加速グレ、何でも使って戦場を走り周り撃ちまくり ロボットに乗って戦場を蹂躙する対戦FPS『EMPULSE』早期アクセススタート いきなり25%オフの2,362円 store.steampowered.com/app/4…
『タイタンフォール』の続編がないから自分で作る。 戦場を自在に走り周り、ロボットにのって戦うFPS『Empulse』公式サイトにてテストパイロット募集開始 playempulse.com/ 初のゲームプレイ映像はPC Gaming Showにて
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Official release trailer for EMPULSE movement shooter - Ranked mode is out now - 4v4 for ranked, 6v6 for casual - Mechs, grapple hook, holo jumps, paints and more
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underrated feature imo - kill trackers on skins. curious to see how high people can get these 👀
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Since this is getting a lot of eyeballs, I want to give my perspective and a bit of a peek behind the curtain 🧵
aim assist is so busted in EMPULSE 😊
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With that said, it's definitely possible that controller is overtuned right now. Since consoles haven't been able to play, we don't have the full picture yet and don't want to make aim assist adjustments until we do.
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Once EMPULSE is available across all platforms, I'll be doing a deep dive and making adjustments accordingly. My promise is that input balance matters to us, we will never accept having a dominant input, and we'll be keeping a very close eye on this throughout Early Access.
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