@ait_eth

The Advanced Interactive Technologies Lab at @ETH does research at the intersection of Machine Learning, Computer Vision and Human Computer Interaction (HCI).

Zurich, Switzerland
Joined September 2018
Interested in football ⚽ and AI? The FIFA Skeletal Light Challenge is back with its 2nd Edition! Updated baselines and sequences -- time to continue the journey of monocular skeletal tracking! 🗓️ Runs until Apr 30, 2026 🏆 Prize: FIFA World Cup 2026 tickets🔥 See 🧵
Interested in football ⚽ and AI? We announce the FIFA Skeletal Light Challenge (inside.fifa.com/innovation/i…), an opportunity to advance global 3D human pose tracking in football research. See 🧵
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🎥 Some example visualizations / demo results (baseline outputs):
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📊 Benchmark portals (Codabench): Validation: codabench.org/competitions/1… Challenge: codabench.org/competitions/1…
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The BEDLAM2.0 dataset (B2) is here, just in time to train your 3D human pose and shape estimation methods for CVPR. B2 goes beyond BEDLAM (B1) to include widely varied and natural camera motions and fields of view, more diverse body shapes, strand-based hair, more garments, shoes, more body motions, and more 3D scenes. Compared with B1, training on B2 produces more accurate 3D human pose, resulting in SOTA accuracy, particularly for estimates in world coordinates. B2 lets you jointly train camera motion and human motion regressors, and we also provide depth maps. Check out bedlam2.is.tuebingen.mpg.de/… data, code, dataset statistics, and much more. BEDLAM2.0 will appear in the 2025 NeurIPS Datasets and Benchmarks Track. Joint work with Joachim Tesch, @gfgbec, Prerana Achar, @AYiannakidis, @mkocab_, @PriyankaP1201.
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SMPL is 10 years old and has done what we hoped — it changed the way the field estimates and models 3D humans and their motion. I’m delighted that the original team has been recognized today at @ICCVConference with the Mark Everingham Prize. The prize is given to individuals or teams who have worked to further progress in the computer vision community as a whole. Mark Everingham understood that to have an impact, it is not enough to simply publish a paper. SMPL’s success is due to lots of hard work to provide the community with code, data, and support. My deepest thanks go out to all the members of the @PerceivingSys department who have supported SMPL and related technology over the years. It has been a team effort of many dedicated people and we share this award with you. Mark understood that big changes require community effort. Consequently my big thanks go to all the users of SMPL and related tools. You have pushed the field forward as a community in ways that no small team could. I’m constantly inspired by your work. Computer vision has changed a lot in 10 years but people keep finding new uses for SMPL, most recently in training humanoid robots. There are many more applications to come in games, interactive entertainment, sports, and biomechanics. Congratulations to my coauthors Matt Loper, @naureenmahmood, Javier Romero and @GerardPonsMoll1. smpl.is.tue.mpg.de
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I will be soon heading to #ICCV2025 ▷ Linkedin post about my paper and award linkedin.com/posts/hohs_iccv…
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This year we have 4 challenges using GigaHand, OakInk-v2, ARCTIC, HOT3D and GraspM3! Join our mailing list here (forms.gle/jJVHSQdE9ETuWmgE6) to be notified when the challenge registration opens! @Michael_J_Black @drsrinathsridha
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Our @ICCVConference HANDS workshop will be on Oct. 20, PM! We focus on hand-related areas, e.g., hand pose est., hand-object interaction, robotics hand manipulation. hands-workshop.org @NUSingapore @CSatETH @unibirmingham @RealityLabs @AIatMeta @UTokyo_News @meshcapade
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We are happy to introduce the first installment of the Global 3D Human Poses Workshop (G3P) at #CVPR2025! 🥳 🗣️ We are excited to host an amazing line-up of speakers: @Michael_J_Black, @akanazawa, @jhugestar, and @kkitani. Join us from 08:45-12:30 in room 105 B!
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Organizers: Tianjian Jiang, Manuel Kaufmann(@ETH_AI_Center), Jie Song, @soyong_shin, @jiyewise, @_ye_yuan, and @ChenGuo96. Big thanks to our collaborators in @FIFAcom side as well: Johsan Billingham, Katie Mills and Nikolas Evans, and everyone who helped make this happen!
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Check out the workshop website for schedule details! g3p-workshop.github.io
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How to learn dexterous manipulation for any robot hand from a single human demonstration? Check out DexMachina, our new RL algorithm that learns long-horizon, bimanual dexterous policies for a variety of dexterous hands, articulated objects, and complex motions.
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Interested in football ⚽ and AI? We announce the FIFA Skeletal Light Challenge (inside.fifa.com/innovation/i…), an opportunity to advance global 3D human pose tracking in football research. See 🧵
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Participants will develop robust tracking models that handle occlusions, fast movements, and team interactions in human pose and shape recovery. Dataset: eth-ait.github.io/WorldPoseD… Kaggle: kaggle.com/competitions/fifa…
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Our challenge provides: 1) Access to high-quality FIFA datasets; 2) A platform to showcase research in computer vision and sports analytics It is an opportunity to contribute to AI-driven sports technology #ComputerVision #AI #PoseEstimation #SportsAnalytics
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📢📢Introducing "Eliminating Oversaturation and Artifacts of High Guidance Scales in Diffusion Models" TL;DR: We show that with a few modifications to how the CFG update is applied, we can vastly mitigate the oversaturation and artifacts of high guidance scales. See the 🧵
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🎉🎉Thrilled to share that we have two papers accepted at ICLR 2025! 🎉🎉 Looking forward to meeting everyone in Singapore 🇸🇬 Details are in the following threads 🧵👇
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Together with @FIFAWorldCup @FIFAcom, we introduce #WorldPose: a dataset designed to advance multi-person global pose estimation in the wild, featuring footage from the 2022 FIFA World Cup. Website: eth-ait.github.io/WorldPoseD…
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#WorldPose includes over 80 sequences with approximately 2.5 million 3D poses from broadcasting footages. It poses challenges on existing techniques and opens new avenues in sports analysis. Check out visualization below!
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We are hosting a challenge at @CVPR based on #WorldPose and additional data for the test set. Join us in advancing the field of global pose estimation and contribute to groundbreaking research. Stay tuned for more details in the coming weeks! ⚽
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