I have never built a robot or anything controlled by a microcontroller, but I think it’s time! I wanted to make my own version of one of the microDucks but I think I should start with a rolling bot. This is what Claude and I came up with (I was thinking of something like a cute little round bear with an expressive face screen), so I will keep you all updated on how the build comes along! If you have any tips or recommendations please comment them, I need all the help I can get 😅
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Oooooo I can’t wait for the results of 5.2 vs opus
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges.
They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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from chimney to sky
@FredFugen and Dani Roman just became the first-ever humans to catapult out of a chimney presented by #PradaLineaRossa
@Prada
aidenkv1 retweeted
Today, I'm excited to finally introduce MABEL — our fully open-source, mobile bimanual robot! 🤖🦾
$8K in parts. Just 2 weeks from parts to a fully tested robot.
And we're open-sourcing EVERYTHING: hardware, firmware, teleop pipeline, controllers, learning pipelines, and digital twin simulation.
Built by us at @nyuniversity and @UofTRobotics in 3 months, started in a tiny NYC studio apartment 🗽🍕
Our goal is simple: make capable, full-stack robotics accessible to everyone. 🚀
🧵👇
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Sweeeet this plus the rapid prototyping update they announced are gonna be great for testing some new ideas and gameplay
One of the best parts of building together on Roblox? Hopping into a multiplayer Team Test session with your team. Now, the Server Inspection beta gives you a live look at the server’s Data Model, properties, and scripts, so it’s easier to see what’s happening server-side during a Team Test. More here: devforum.roblox.com/t/studio…
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aidenkv1 retweeted
I'm not sure a lot of people understand what game coders actually do. We're not spending 9 hours a day finely hand crafting artisan software and expressing our inner dreams... 90% of the time we are fighting compilers and existing architecture, having to work out how undocumented code works, and tracking down obscure bugs and behavioural issues.
Most of game programming is just difficult, tedious, laborious grunt work, and the cognitive load we have to endure to get anything done is tiring and frustrating. No game coder is doing it for this 90% of the job.
We make games because the 10% that IS actually about making things fun and expressing ourselves is so incredibly rewarding it makes the other 90% bearable.
Now imagine if there was a tool, some kind of AI agent maybe, which could do most of the 90% grunt work for you, leaving you to just make all the decisions and express your creativity. How amazing would that be. How completely revolutionary would that be.
Idk about more fun than a robot duck cuz this thing is UGLY, but… my friend was just telling me about how he wants a little robot with a screen for a face, so I can think of a bunch of ways to make him show expressions and things on his “face”. The phone should be horizontal tho, vertical is weird
This looks more fun than a robot duck... a $400 humanoid built around an old phone.
UCLA’s RoMeLa team built PhoneBot from an Android phone and a modular body with 13 motorized joints. It can walk, turn and get up from a face-down position.
The phone supplies the camera, motion sensors and processing power for vision and walking control. The team even ran the core software on a 2017 Honor 9.
The team estimates the hardware cost at around $400, not including the phone. CAD files and the parts list are already online.
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Great game while it lasted 🫡
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