Open Source Dedicated Game Server Hosting and Scaling for Multiplayer Games built on top of @kubernetesio

Joined February 2018
Very pleased to announce that @agonesdev on GKE is now specifically part of the Premium @googlecloud support package! You will now find a "Gaming" sub-section within the support console to submit issues 🙌🏻 More details 👇🏻 cloud.google.com/kubernetes-…
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Are you into game dev, backend, or infra for games? Check out my latest post on Dedicated Game Servers! 🎮 Learn the basics and deploy your first server to the cloud using @kubernetesio, @agonesdev, and @godotengine. Dive in here: andresromero.dev/blog/dedica… #GameDev #CloudGaming
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Hey that's my face! 😃 Was lovely to join the Netherlands Kubernetes Podcast and have a great chat about @agonesdev and game backends in general! Check it out 👇🏻
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Next, at @KCDOslo let's talk about Kubernetes for game server optimization. As usual @agonesdev is used for this kind of talk 💪 #KCDOslo
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4pm: oh no there’s no Scala client for @agonesdev 6pm: publishes the first version of zio-agones to sonatype 😆 We may be the only users for this nano-library but just in case, here it is: github.com/devsisters/zio-ag…
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Recently co-authored a blog post announcing a global scale game demo using the best of @GoogleCloudTech gaming open source projects and Cloud Products, including @agonesdev, @Open_Match, GKE (Autopilot and Standard!), Cloud Deploy, Spanner and more. 👇🏻 cloud.google.com/blog/produc…
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My Kubecon talk is up on YouTube! Learn about how we're using @agonesdev to run real time gameservers on Kubernetes at PlayStation youtu.be/pklRTQoRrNY
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Ever wonder how the multiplayer game Google Doodles were built? 🤔 Me too! So I wrote a blog post with the @GoogleDoodles team! Spoiler alert: It's GKE for all the infrastructure, @Agonesdev for the game servers and @Open_Match for the matchmaking 🎮 👇🏻 cloud.google.com/blog/produc…
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Lovely to see @agonesdev as the example! 😃
How easy is it for you to release software to multiple targets (e.g. group of clusters) at the same time? Super easy? Impossible? Some crying involved? Here's a good post from @MiaDoesTech that explores this brand new capability in @googlecloud Deploy ... cloud.google.com/blog/produc…
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I'll be at #GDC23 next month, giving a talk on @quilkindev and @agonesdev at the Open Source summit on Tuesday! schedule.gdconf.com/session/… Also, if anyone wants to chat backends for multiplayer games, open source, or just get ice cream 🍦send me a message!
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An amazing case study from the @googlecloud Japan Games team➡️ Nintendo: Building a new general-purpose game server using Google Kubernetes Engine, Cloud Spanner, etc. 🎮 Including how they run @agonesdev on GKE 🎮 (In Japanese but it auto-translates) cloud.google.com/blog/ja/top…
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Super happy my talk on #opensource solutions for multiplayer game server orchestration & communication authentication, access control and observability with @agonesdev and @quilkindev was accepted to #GDC23 Looking forward to seeing everyone at GDC in a couple of months!
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Let's listen to Lisa Vallfors from @EmbarkStudios talking about "Running game servers on the cloud using open source" Very interesting talk with the point of view of Cloud usage of a game company based at Stockholm #DevFest #DevFestStockholm
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One fast-growing use case for Kubernetes? Powering the backend of games. I've been learning more about @agonesdev from @Neurotic, and like that a recent release takes advantage of GKE image streaming (super fast container load time): agones.dev/site/blog/2022/10…
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I am happy to share that I have been awarded the @GoogleOSS Peer Bonus Award for my contributions to @agonesdev. 🏆 Thank you Mark Mandel for nominating me for this award. Being part of the Agones community and building octops.io has been super rewarding.
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Our monthly call is kicking off in 30 mins. We're talking metrics, read replicas, production samples and match relaxation. Swing by! Meeting info: meet.google.com/zsb-efkr-aqh Or dial: (US) +1 302-316-4204 PIN: 361 559# More phone numbers: tel.meet/zsb-efkr-aqh?pin=11…
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The 1.25.0 Release Candidate is out! 👾 Node External DNS resolution is now stable 🌊 Custom Fleet Autoscaler interval is now beta 🦄 Unity now has support for Player Tracking through an alpha SDK 🏰 Xonotic & Supertuxkart examples updated! Have a look: agones.dev/site/blog/2022/07…
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I am very excited about this incoming xDS integration between @agonesdev and @quilkindev. It's going to be soooo goood. github.com/googleforgames/qu…
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