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Web dev during the day, ray tracing all night. Always up for engaging in jolly co-operation.

New York
Joined April 2008
Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)Photo by afuzzyllama (@afuzzyllama)
Did you ever wonder where did the “Print Screen” key name comes from? Well, it’s because originally it printed the screen upon a press!
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True.
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Praise the Sun! #SolarEclipse2017
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There are hoodies for biRDS
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Stress testing the bunny herds—with unforeseen consequences. #screenshotsaturday #gamedev #indiegame #madewithunity
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Procedural Cave Generator (Unity) github.com/AK-Saigyouji/Proc…
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犬漫画だゾイ!
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Visual Studio extension for Unity Shaderlab programming forum.unity3d.com/threads/fr…
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The Last Line Effect. viva64.com/en/b/0260/
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Watched a crow eat a bagel.
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Check out @bobbylox awesome project, Codemancer on kickstarter. kck.st/1j62erN
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Lovely pixelated Ghibli illustrations: behance.net/gallery/8-bit-Gh… /via @justsomeguy
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Procedural generation as an artist:
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Every once in a while, someone gives me $20 for the games they pirated in their youth.
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A little late-night #Vox treat/surprise/teaser for anyone who is still up... ;) #gamedev
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Interested in seeing what it was like to design #JourneyPS3? Well, here's @JenovaChen's @Official_GDC Talk: gdcvault.com/play/1017700/De…
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The best implementation is the one that ships. #Pragmatic #GameDev
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