Technical Game Designer on @TFT @RiotGames. Working on the Events team, focusing on Game Modes. Previously @Zynga. (Opinions are mine alone)

Los Angeles
Joined October 2024
Riot Aftermath retweeted
i’m not really a painter but do you like my dowsie? :> @TFT
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Riot Aftermath retweeted
Choncc so fun
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This gang of Choncc-or-Treaters is all dressed up with somewhere to haunt 👻 Spook-tacular community art by the talented @themokamart !
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Riot Aftermath retweeted
also - since we’re all here , here’s a pic of my jinx cosplay last fall for twitch con - and me at the i-dle concert in 2024. dreams do come true 🖤!!!
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I waited 4 years to make this until I had the skills and knowledge to do Dango justice ❤️ (dont mention the missing tail....)
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Out with the old.
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Riot Aftermath retweeted
Do we have your attention?
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Riot Aftermath retweeted
We’ve got work to do. Geoff shares some more detail around where we missed with TFT’s engine migration and what we’re prioritizing in the road ahead. Follow the Fix at followthefix.teamfighttactic…
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小石コスプレ面白すぎるし強すぎる
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Riot Aftermath retweeted
We just couldn't wait. Listen to the #Worlds2026 Orchestral Theme, featuring more heavy metal than the Summoner's Cup 🤘
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Riot Aftermath retweeted
IM BACK BABY!!! As of last week, I’m the new Global Head of @TFT Esports at @riotgames. Words can’t properly express how excited I am to return to this game and community I love so much, with the opportunity to make things even bigger and better.
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Riot Aftermath retweeted
A micropatch will be releasing shortly handling some of the serious bugs such as crashes and Abilities disappearing. This will also include correcting some rolled back balance changes. The Live team has used this to also add a few small adjustments to the initial patch, increasing the buffs to Varus/Mama Beak/Gromp and addressing the optimization around Abandon Ship. I'll have more to speak on Wisp toggling/tailoring later, but for not it's been a hectic day and we'll keep fixing the issues that have arisen in 18.4.
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The announced changes to replays are being delayed to patch 26.21. We are working on a solution to ensure the creators and coaches out there that rely on replays are not meaningfully impacted by this change and want to have that in place before this goes live.
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Riot Aftermath retweeted
Everything you need to know about Patch 18.4 with @TheTruexy
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Riot Aftermath retweeted
Summer 2027 U.S. Software Engineering Internships are live. 🖥️ Our internships are paid roles where you’ll work on real Riot projects remotely. Not a software engineer? More internship roles for 2027 are coming soon. Apply here: riot.com/INTERNSHIPS
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All roads lead to him. Worlds Music Video. October 8. 6pm PST. #Worlds2026
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Riot Aftermath retweeted
We're taking some extra time to improve the overall experience with TFT's dedicated client. We're moving the launch of the new client to patch 18.6 from the previously announced 18.4. This is just the new client itself, all other regular patch content (bugfixes, balance changes, and converted cosmetics) will still be released as planned with each patch.
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small update from your Worlds artists (quick before Akali sees) Pre-save: riot.com/KNOWMYNAME
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Riot Aftermath retweeted
been a minute, but we got an anthem for you. know my name. oct 8. 6pm pt.
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Riot Aftermath retweeted
Update on a couple 18.3 things. As per the official channels, we’re completing a B-patch that includes re-adding the 18.B changes that got excluded, disabling some bugged augments, and catching the meta shifts that are still apparent from late 18.2B. A rough ETA is tomorrow (Thursday) by EOD, and hopefully earlier in the day than later. There are reasons why this patch was a bit different than the normal cycle, but it’s definitely not up to the quality bar we want for TFT. We’re working to quickly get the balance changes back to where want. Additionally, there was an intentional revert of Champion Targeting from 18.2. Our goal is complete parity in champion targeting between Set 17/18 and there have been bugs that have altered how melee targets are acquired at the start of combat. An attempted fix to other movement bugs caused unintended effects in 18.2. We’ve reverted that change and are investigating a better way to return parity to targeting. I appreciate everyone’s patience and feedback.
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