Michael Kelly and his #socksofgameaudio... #audioforgames
The feedback survery for attendees can be found at audioforgames.net/2016/atten… DM us for the login details if you've forgotten! #audioforgames
That's all folks! Thanks to all the committee, volunteers and sponsors for making #AES61 happen! #audioforgames
#AES61 Conference Chair Michael Kelly closes the proceedings with a look into an alternate reality.. #audioforgames
Live AR demo of "Leviathan: The Evolution of Storytelling" from @Syndicate17! #audioforgames #augmentedreality
Paper9: Synthesis of Mammalian Vocalization Sounds - Will Wilkinson (@c4dm)
aes.org/e-lib/browse.cfm?eli… #audioforgames
The Web Audio Evaluation Tool, as mentioned by @djmoffat from @c4dm code.soundsoftware.ac.uk/pro…… #audioforgames
.@Syndicate17 discusses specific audio techniques to advance story and gameplay in augmented games #audioforgames
Paper7: Feature Based Impact Sound Synthesis of Rigid Bodies- Muhammad Imran aes.org/e-lib/browse.cfm?eli… #audioforgames
Paper 6: Ear shape modeling for improved partial individualization - from @yamahacorpus R&D aes.org/e-lib/browse.cfm?eli…
Simon Goodwin of @DTS on the potential perils of fold-down and how to avoid them #audioforgames #aesgames
Paper 5: Sensing Motion Through Binaural Simulation - @mattboerum aes.org/e-lib/browse.cfm?eli… #audioforgames
Some great discussion about how best to implement audio within the realms of VR and AR #audioforgames #aesgames
"Expose every parameter - sound designers will use it": Simon Gumbleton #audioforgames #aesgames #gameaudio
Demos and plugins from @impulsonic are available here: impulsonic.com/demos/ #audioforgames #aesgames #gameaudio


























