Thomas Biskup (@adom_dev) header
Thomas Biskup (@adom_dev) profile picture

Created by Thomas Biskup in 1994, ADOM is one of the most successful roguelikes ever created – boasting a brilliant mix of story, RPG combat, and exploration.

Ancardia
Joined January 2013
Just today the #ADOM #postcardquest was completed by Dallaylaen from #ukraine. Thanks so much! May you be able to game in peace! Best wishes!#indiedev #gamedev #roguelike
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This weeks entry in the #ADOM postcard quest: a beautiful wooden postcard from Colorado from Anne and Wilson T with some nice ideas for future ADOM extensions. #love #roguelike #indiedev #gamedev
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Some artifacts are harder to procure than others :-)
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And here's a nice Featurette concerning #ADOM and Ultimate ADOM. IgNoRe ThE aBySmAl SpEaKeR ;-) youtube.com/watch?v=ldOFUz3C… And join Early Access on Steam at 2pm German time today (less than two hours... wahoo!): ultimate-adom.com/steam #indiegamedev #indiedev #gamedev #roguelike
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After more than three years of development Ultimate ADOM finally will enter Early Access on Steam later today (2pm German time). Enjoy the trailer at youtube.com/watch?v=xoC_kGe4… and support us in Early Access. store.steampowered.com/app/1…
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Sometimes #ADOM’s cultural influence surprises me. Republican senator using ChAoS speech #election2020 #howappropriate #hybris #roguelike #indiegamedev
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Yet another win at the #ADOM #postcardquest. I feel like continuing the tradition with #Ultimate ADOM. With an additional twist. Because you should gain a reward for successfully completing a quest. #indiedev #gamedev #roguelike. And axes high to #Iowa!
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We’ve been asked last week to provide some animations. Here you see our river level in both ASCII mode (with animated waterfall) and in normal gameplay. Enjoy #ScreenshotSaturday and gorgeous, romantic waterfalls! #indiedev #gamedev #roguelike #ultimate #adom
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Of course Ultimate #ADOM will have an #ASCII mode. Since we are a modern roguelike, we also have an optional 3D ASCII mode. For this #ScreenshotSaturday, our stylish heroine finds herself in front of a 3D waterfall made of tumbling letters #indiedev #gamedev #roguelike
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And all the nice features for "interesting architecture features" are simple JSON configurations... trivial to mod and extend. The Ultimate #ADOM game engine now is truly starting to flex its muscles. I'm so happy :-) #indiedev #gamedev #roguelike
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And we are just starting to see the tip of the iceberg with the new Ultimate #ADOM "interesting architecture" feature... once we make full use of secret doors, traps, water (with depths), plants and so on maps will blow your mind! #indiedev #gamedev #roguelike #maps #prefabs
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Ultimate #ADOM #maps now can be decorated with "interesting architecture" (which is trivial to extend). This is a sample for the kind of maps that drop out of this... #indiedev #gamedev #roguelike #prefabs
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Ultimate #ADOM now is able to combine prefab map parts with randomly generated maps. Prefabs can have any shape and complexity. This is the debugging output for a very early test #indiedev #gamedev #roguelike #screenshotsaturday (think ADOM vaults, just a billion times better)
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#ADOM RPG definitely will be more beautiful than this :-) Got me a comparison copy. adom-rpg.com
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