
Ex-Studio Lead at @YSINEXT || He/him || Looking for a Narrative Designer job
Joined July 2014
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Artiom Buchkowsky retweeted
We love to poke fun at folks who have "great ideas" for games. But I'm not sure we always do a great job of unpacking why ideas alone aren't super valuable.
Artiom Buchkowsky retweeted
We're doing our best to release in the near future!
#VisualNovel #mobilegaming #adventure #fantasy #academy #AllGodsAcademy #datingsim
Artiom Buchkowsky retweeted
Hey there! What do you think awaits you in the All Gods Academy? Solve the puzzle and share the first three words you see!
#VisualNovel #mobilegaming #adventure #fantasy #academy #AllGodsAcademy #datingsim
Artiom Buchkowsky retweeted
Our curiosity grows with each new page. Whose is this notebook?
#VisualNovel #mobilegaming #adventure #fantasy #academy #AllGodsAcademy #datingsim #zorina
Artiom Buchkowsky retweeted
Apparently, someone is taking notes on the people at the Academy. There's a new page in the notebook...
#VisualNovel #mobilegaming #adventure #fantasy #academy #AllGodsAcademy #datingsim #bayun
Artiom Buchkowsky retweeted
Game design does not talk enough about a principle that is core to so so so many experiences. I’d even say it might be at the core of most games, but it sounds a little esoteric. You know when we say immersion, wanting impact on the game world etc?
It’s a desire to be witnessed.
Artiom Buchkowsky retweeted
Something really useful a bunch of coworkers taught me over the last few years is how to stop asking for and giving milquetoast feedback.
Artiom Buchkowsky retweeted
so overtime i've had to try and explain to game communities why devs cannot "just" implement things, or why something takes months and not a week.
here is my non-exhaustive list:














