@aadi4reveri
iAccount based inIndia
About this account
- Account based in
- India
- Connected via
- India App Store
Account-level information from X, not a live location or the device used for a specific post.
Joined January 2015
- Tweets6.5K
- Following516
- Followers125
- Likes62.2K
Archer retweeted
I recognize that shaders can feel intimidating, so I wanted to break down two simple pathways to help you get started creating your first shader with @figma agent.
Archer retweeted
I can confirm this is 100% bullsh*t
Indian startup founders are some of the most entitled talent exploiting humans i've ever met
And even I used to think it was "normal" until I started working for a US company
I talk to 20 founders building at the edge of tech every single week
Trust me when I tell you this - IT IS NOT NORMAL
These founders demand 80 hour Silicon Valley intensity, 24/7 Slack availability
A company i used to work for is seeing a mass employee resignation right now. Why?
Constantly swearing at their employees, demeaning their work, making them feel like shit all the time, overworking them to the point of burnout
Then these same founders go on podcasts crying about a "talent crisis" and why local talent lacks work ethic.
Anyone in India with high agency and real skills leaves local startups to work remotely for US companies, freelance, or build their own thing.
India does not have mediocre talent
People either go find better opportunities outside or get stuck in a doom cycle of mistreatment and guilt
There is no room for this talent to shine
And even if there is...it doesn't fit the scale of people it needs to host
India does not have an unemployment problem.
India has a mediocrity problem.
Every founder I know is always hiring. Always. There is not a single business owner in my circle who is not actively looking for good people right now.
What they are frustrated with is not a lack of candidates. It is mediocre applications. Mediocre interviews. Mediocre work.
The jobs exist. The standards to get them are not being met.
That is a very different problem. And it needs a very different conversation.
Archer retweeted
I built a growing gallery of motion graphics made with Claude Opus 5.5, each shown next to the prompt or skill that made it.
226 so far, all pulled from posts here and credited to their creators.
prompt-motion.com
Archer retweeted
My advice to anyone starting out:
Develop a very strong opinion about yourself.
Know exactly who you are & who you are not.
If you don't, random people will try to tell you who you are, and you might just start believing them.
Archer retweeted
告诉你一个让人生变顺的秘密,就是只关注自己。不去关注任何人的动态,不去揣测任何人的想法,不去设想一些没有发生的事情,也不要妄想用自已的主观意志去改变任何人。保持专注,提升自己,保持成长。让自己简单一点,糊徐一点,迟钝一点。最终你就发现,你少了的很多烦恼,多了很多自在。
Archer retweeted
I compiled Y Combinator's best cold email advice.
nitter.cf/mariagorskikh/status/2…
Archer retweeted
A really good post on creating videos with Opus 5.5
They hit the nail on the head for why frameworks like @HyperFrames_ are important for production ready videos and utilizing tools to improve the overall output instead of just playing around with one shot outputs
Archer retweeted
its beyond me how i was looking for b2b design inspiration before this:
designforb2b.com
Archer retweeted
If I get a boyfriend I’m going to get him the whole collection of Dohna Dohna fleshlights
Archer retweeted
Go onto retrogames.cc and thank me later. All the games we played growing up were uploaded there. I have been playing contra since.
Archer retweeted
Opus/Sonnet 5.5 are surprisingly good at generating logo grids
Prompt I use in the comments if anyone wants to try it 👇
Archer retweeted
メイキング的なものを作ってみました。
バトル映像は元々作っていたもので、アイデアはAIに古き良きものを組み合わせて新しい表現をしてみたいなと考え、ドットにしてみるのはどうだろうか?とチャレンジしてみました。
ただドットにするだけだともちろんつまらなかったので、それなりに試行錯誤しながら、新しい表現を模索しました。
最初はちょっとないかな?と思っても粘っていると、これはいいかも?にたどり着けるので、AI時代ではありますが、試行錯誤は大切だなと改めて思いました。
「Dot battle」
バトル素材で違った表現を模索。
Opus 5.5でBlenderとPythonとAEを操作。
AIの映像を拡張できそうな予感。使い所は不明。
でもドットを打つことが大事ってジョブズも言ってた。
■素材
・バトル映像と音:Seedance 2.0
■Blenderとコードでやらせたこと
・人物の輪郭と奥行きを解析して、映像をドットに置き換える
・半拍ごとに、ドットの大きさ・色・背景を切り替える
・打撃に合わせて、ドットが潰れる、カメラへ飛び散る、時間が止まってカメラが回り込む
■わかったこと
・ドットが大きすぎると、何の映像か伝わらない。小さすぎるとかっこ良くない。
・切り替えを1拍ごとから半拍ごとにして、打撃で粒を潰したら、一気に激しくなった
・ずっと速いだけだと単調。止める場面を挟むと、速い所が効く
・打撃のたびにドットを爆発させたら、人物が読めなくなった。爆発は弱く短く
Archer retweeted
One of the best exercises for a Designer:
Take a poster that you love and recreate it using only the following components 👇
- Black & White
- One font
- Basic shapes
This way, you will learn faster and discover whether the original design actually has good fundamentals..