well I didn't kill myself after making $1.05 off my 1.5 year game so it's unclear who's the real winner here
We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game.
Please fellow indies, make smaller games faster.
#gamedev #indiegames #indiedev
virtualeagle retweeted
The demo for my arcade roguelite is LIVE! Play it now!!
store.steampowered.com/app/4…
virtualeagle retweeted
added some character customization
you can change the lil guy’s face now🫨🫨
#gamedev #indiegame
virtualeagle retweeted
some more progress on the game
been adding more little things and it's starting to feel like an actual game now lol
#gamedev #indiegame
virtualeagle retweeted
Replying to @Toadsanime
It is so self destructive! If you think it’s hard to stand out amongst all the copy paste shit now wait until the ai slop really gets in the way. I don’t expect any of it to take off but it will for sure make it make it impossible to find any way to get visibility.
virtualeagle retweeted
the map system has been reworked and is now fully featured! with room tracking, map markers, door lock indications etc...
One of the last critical systems i needed for the demo 😈
#theTowerOfTears
virtualeagle retweeted
🥳MY GAME IS OUT NOW!!!🥳
After 4 months of Development, my second commercial Game "Paddle Paddle Paddle" (a Coop Paddle RageGame) is OUT NOW for 2.99$ on Steam!!! 🥳
Pls Retweet and tag Streamers who could like it ^^
#Indiegame #CoopGame #Steam
virtualeagle retweeted
🔵🟢RANDOBOUNCE is 30% this week! 🟢🔵
Make sure to grab this game about bouncing balls shooting strangely shaped balls(?) at colorful balls (with corners)
store.steampowered.com/app/3…
#indiedev #indiegame #gamedev #madewithunity
virtualeagle retweeted
Go check out RANDOBOUNCE on Steam!
Can't make a discount for the Steam Sale because too early...but it's pretty cheap tho 🤑
store.steampowered.com/app/3…
#indiedev #indiegame #gamedev #madewithunity
virtualeagle retweeted
Game devs, remember: we're all in this together. Other devs aren't your competition. We do what we do because we love to make games. Share knowledge, give feedback, and support each other; kindness goes a long way!














