christian retweeted
I heard there was a secret cord
That David made and displeased the Lord,
But you don't really care for safety, do ya?
Well it goes like this, a plug, a switch
A circuit breaker open-hitched
The socket catching fire, hallelujah.
christian retweeted
2023 update: 181 characters!
Saved 13 characters, but added 4 for compatibility.
vec3 p=vec3(t/.1,cos(t+r)),d=r.yxy-roundEven(FC.zxy)*2.,a;for(;o.w++<9e2&&snoise3D(a)+1.>length(a.yz);a=ceil(p+=min(a=mod(-p,sign(d))/d+1e-7,min(a.y,a.z)).x*d)/28.);o.rgb=fwidth(p);
Down to 190 characters! #つぶやきGLSL
vec3 p=vec3(t/.1,cos(t+r)),d=r.x/(r.xxy-round(FC.zxy)*2.),a;for(;o.w++<9e2&&snoise3D(a=ceil(p)/28.)+1.>length(a.yz);p+=min(a=fract(-p*sign(d))*abs(d)+1e-4,min(a.y,a.z)).x/d);o.rgb=fwidth(p);
christian retweeted
Massive thanks to the Jolt Physics Engine, GodotJolt and every single contributor. You just solved a massive headache for me.
And thanks to you, the octopus van is born 🤣
#GodotEngine
christian retweeted
css → sass → less → stylus → css-modules → tachyons → styled-components → emotion → css-modules → stitches → vanilla-extract → tailwind → css
christian retweeted
In just over one hour.
youtu.be/HzX5BlNBuZs
christian retweeted
Sebil Engineering is a game about "fixing" roads.
Use your wrench and hammer to engineer the perfect traffic jam in this highly realistic civil engineering simulator.
#PitchYaGame
christian retweeted
$=[],t=0,draw=_=>{t++||createCanvas(540,540);background(0,9);$=[...$.slice(-5e3),...[...'#つぶやきProcessing'].map(p5.Vector.random3D)];$.map(v=>stroke(255,96).point((v.x+=sin((r=9*((v.x*(k=v.x+5+v.y)^v.y*k+t/90)&7)-.1
)*v.y)/119)*119+270,(v.y+=cos(v.x*r)/119)*119+270))}
christian retweeted
Nee manier, gaan Bokke 🇿🇦
Ireland, Wales and Scotland fans should swallow their pride and support England 🏴 🏉
✍️ @jimw1
#TelegraphRugby I #RWC2023
christian retweeted
Testing lighting in dungeons. The light is supposed to come from torches, but I'm yet to model them...
#dcjam2023
christian retweeted
🥲After more than 4 years of loved poured into this little passion project and thx to the help of my friends at WayForward, I can officially say that... LUNARK is OUT!
[🎮Links in the tweet below] #pleaseRT
christian retweeted
I left my job 4 years ago to this month, to work on an ambitious sandbox game with 4 other indie devs! Today, we're releasing it into Early Access! 🎉 Give me a minute and I'll tell you why it's unique! 🧵
#gamedev #indiedev #unity3d youtube.com/watch?v=tQRr3SvV…
christian retweeted
A quick screenshot, happy #screenshotsaturday everyone.



























