World class timewaster and feature creeper. Working on @Robotopiahq, a first person Talking Simulator™ about our robotic future.

Redmond, WA
Joined February 2011
I rolled out an embeddings cache for our NPCs and made the median embedding request 2x faster. It's not much but it's honest work! Plus I like it when AI reply lag gets measured in milliseconds :)
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These aren't nuke plans, they are peak "placing mugs on a table" performance (We asked Claude to design a tool it could use to place props on furniture and it went way too hard)
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IMO it's pretty awesome that games are getting reverse engineered left and right, so I thought we should make Robotopia even easier to mod. We added a cli so any agent can edit your scene's JSON, eg. make any scene you want. The editor is fully multiplayer like a Google Doc, so you can actually look around and watch Claude place stuff as it goes!
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Today's slop! What if someone was still making F-Zero, and they recognized that Silence from F-Zero X is the most radical track in any racing game? I reimagined it as a Mobius strip *around* the moon, close enough to dodge mountains and such
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So I cloned that one meme disk tree app, and vibe-polished it into my favorite Disk Tree app for Mac so far. I wish I had this in the last 10 years! It tries to sort of follow Mac OS design guidelines, it's fast, it finds big files. Enjoy! github.com/Tomcc/mactree
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Sometimes slopping up a game can answer deep questions like, "what if the snake in Snake was a plane around the Earth and also could jump?". I made this in a couple days a few months ago, but it turns out it's fun tbh! Maybe I should continue it 🤔 spawnegg.com/play/snake-worl…
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Hours spent on the game: like 5. Hours spent on the volumetric clouds: 48
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Aight I'm a believer, jev is really awesome for games/low latency tool calls, especially because of the guaranteed latency. The worst part about traditional LLMs for game NPCs is how sort of all over the place they are.
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I ported Robotopia Skill Checks (eg. persuasion, secret reveals, intimidation) to @typesafeai 's Jev, and dang it is FAST! Should speed up talking to NPCs quite a bit :)
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It's pretty much perfect for this as we ask "given this conversation, has any of these true/false criteria been satisfied by the player?". Then if any is true, we feed an "acting tip" to the main LLM to act out how surprised/outraged/in love it is!
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Robotopia has tons of AI voices and we're trying to figure out a fair way to make em! We're hiring voice actors explicitly to train them. A VA can play 3-4 characters and we don't make new ones they haven't agreed to. Here's the first, robo-valley-girl-barista-murder-suspect :)
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Story audiologs will be normal VA takes, not AI, and we won't train on those!
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We decided to upgrade @robotopiahq robots' AI from Gemma4 to the fruit fly brain, you know, for that extra manmade horror (credit: Furroxide on our Discord)
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Honestly so nice of him to let the fly... fly. It yearns for the skies
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Me: reaching acceptance Claude:
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