Auto TV out for the #psp is in progress. Think I’m not detecting the correct cable type but very promising. Can’t take credit for this (like most of this project) is building on others work. z2442 I have to credit for the code I’m referencing for this.
Release V1.2.0 of my POPS-analog plugin. Adding real analog support for PS1 games on PSP. Latest release support my Bluetooth controller mod so you have full PS1 support.
github.com/ste2425/POPS-Anal…
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New release of my #psp POPS-Analog plugin, V1.1.0.
This adds support for other CFW versions, not just ARK5.
Can check out the CFW I have been able to test.
github.com/ste2425/POPS-Anal…
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First release of my #psp POPS-analog plugin is ready.
This adds real analog support for PS1 games. Not just mapping the stick to DPAD buttons.
It does require ARK-5
github.com/ste2425/POPS-Anal…
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Got some big updates on my PSP project. But I think I have fully mapped to the PS1. Including dual analog and shoulder buttons (the R2 is triggering both R1 and R2 but ignore that…) there’s lots of caveats to this, it’s not as simple as most patches.
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Threw together a quick devlog about making a test harness to see how my #psp Bluetooth mod can be integrated with Kommando’s new Shell + Overlay project.
ste2425.github.io/devlog/pos…
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Super De Dupa Scoopa (@s-cooper.bsky.social) retweeted
When I created Raspbian for the Raspberry Pi, I was excited to help bring low-cost compute into the hands of a next generation of tinkerers and programmers.
However, I now despair that a Raspberry Pi can cost upwards of $300 because AI shortages are making personal computing unaffordable. Furthermore, bright young people are being discouraged from learning programming because they are being told it is now a commodity skill that AI will do.
I have to ask myself what it was all for. Is this the future we were promised? If so, I'm starting to regret my part in it.
Latest devlog getting PS1 games working on my PSP Bluetooth project.
ste2425.github.io/devlog/pos…
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Good news! I managed to fix hooking controls for PS1 games on #psp for my Bluetooth project. All thanks to the hook implementation from this project.
github.com/pebeto/missyhud.p…
Hope to have a dev log written up about it tonight.
Latest #psp Bluetooth devlog update.
ste2425.github.io/devlog/pos…
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Latest #psp Bluetooth devlog update.
ste2425.github.io/devlog/pos…
Back working on my #psp projects trying to keep a devlog uotodate. Just small updates, notes mostly after each day of work. Just made the first post. It’s a bit big setting up where we are now. Further updates should be smaller, daily updates I hope.
ste2425.github.io/devlog/
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Fixed the CI to show a card when sharing a post. (I think. However when typing this it’s not showing, let’s see if it does when u post. )
ste2425.github.io/devlog/pos…
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It can now remote power on the #psp when controllers are connected.
Got the intermediate overlay (exit game screen) in the #psp to now show battery percentage for connected controllers.
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Been a while but got #psp updates. So this is real dual analog. Not just mapped directly to buttons. The game is reading the analogue value. Pretty cool to see it in real world use.
It works, custom PSP AV out board. Early prototype, designing a connector for a dock but it works.
Yes my soldering is terrible.
Had a bit of time off over Xmas but did a little on the side for my #psp project. Got something cool. Replicated the proprietary connector. It’s a prototype but fully works. This is the basis of build a dock for the PSP.








