Sorry. I did kinda just come out of nowhere | @moonlit_studios & @gravitysedgegam | Go play a few rounds of A Risky Rocky Resort

Austin, TX
Joined June 2016
Alright folks it’s here! 😭 Get ready to get explore the stars! ⭐⭐⭐ I would love everyone to know that I made this game to bring something new to the world that has never been seen before. This game admires physics, space, puzzles, exploration, and culture! 🧩🇯🇲 All while having 7 endings, leaderboards, Easter eggs, split screen couch coop, and twitch integration! I really put my foot into it! I can only reminisce and think… MAN when I was kid… I absolutely wish I had a game like this. A totally unique game about space that also has black characters and is priced lower than a soda!?!? Please go play, have fun, and leave a review!!!!! 🚀❤️
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Thanks everyone for the feedback so far. Patch went out this morning with lots of little updates Particularly the bug with the teleporters ⚡️ and some visual stuff
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A Risky Rocky Resort is a game about making it big! 🤑 But I also wanted to answer the question. What do you do when a rat pack slips through the cracks? Does your cat get straight to the attack? or does it finish its nap?
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You still need to make money off your guests to pay your lender back! All of that before the next pirate attack!
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Give next fest a spin and look out for a certain game about getting rich
Next Fest is back, with a new and improved UI for all your browsing needs! From now until October 26th, check out thousands (literally) of demos for games of all types - from frantic cooking typers to frozen railway games, there's something for everyone. store.steampowered.com/sale/…
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I certainly do. Something new I been cooking 🍳 😉
Replying to @_quietwarrior
Wait, you got something in there? 👀
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What are you doing today? Tomorrow is Steam Next Fest and I’m nervous. Let me buy you a beer or two at Buzzmill 🍻
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I hope people are ready. Announcement before the weekend
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Lots of new followers! Hope you are enjoying Gravitys Edge! There’s also something big coming next week in time for next fest! If you want to follow closely you should join discord! 🚀💸
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🎮 Giveaway Gravity's Edge 🎮 We’re giving away: ✨ 3x Steam keys How to Enter: 1️⃣ Like this post 💙 2️⃣ Retweet ♻️ 3️⃣ Follow: - @_quietwarrior - @GAMWAREDUTCH - @GamingInsights1 Winners Announced 10/12/26 #GravitysEdge #Quite #DGI #GWD #DGIMERCH #Indiedev #Indie
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Kassle Games aint done. I hope you're ready to start hustling 💰🤑💸💵💲💲💲💲💲
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Get rich? Who wants to get rich anyways??
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What a risky and rocky place we call home 🌍
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…. 3 weeks …. 🤑💰🤑💰🤑
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Kamau Vassall | Get Rich in a Rocky Resort retweeted
#raylib projects showcase 2026 🚀 Really exciting to see another year of amazing projects created by raylib community!🤯 youtu.be/ZwZcVy4tWws
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You can see this across disciplines. People have forgotten the reason as to why they do a thing. I think our brains like taking shortcuts and so you actually have to fight in order to keep the actual problem in front of you
What separates an engineer from a developer is keeping the USER’s problem front and center in every architectural design decision. NFR-driven constraints matter. Bidirectional traceability matters. And yet I keep hearing people spend hours debating the pros and cons of this language feature, that coding style, and that framework platform, all completely divorced from how they enable devs to offer customers the highest quality solutions for the lowest price. The end user doesn’t care if you used const by default, a borrow checker, or advanced metaprogramming tools. How do these trace back to providing an affordable quality attribute that they do care about? If you’re not choosing/designing your software stack with the quality of the user experience front and center, you’re just wasting time and needlessly adding cost, making yourself less competitive against others offering similar functionality but with better quality execution. For the particular constraints I choose to prioritize within my projects, everything revolves first and foremost around eliminating lag/stutter for the end user, followed by secondary priorities of lowering both dev costs and hardware operating costs of using the software. Higher quality, lower costs. EVERY design tradeoff decision made for delivering on a functional requirement revolves around whether I can deliver on these 3 things that drive the nonfunctional requirements. If a particular design decision and implementation cannot trace itself back to both a functional and nonfunctional requirement, then it’s both a waste of time and counterproductive. I pursue portable isochronous data parallel execution with static resource allocation because that’s the logical conclusion analyzing these NFRs lead to. They’re not optional if one wants to achieve the goals set forth for offering the best quality of service for the lowest price, regardless of the specific functional nature of the project in question. If it helps for your software product to be interactive and immediately responsive to user input, then it can benefit from my approach. This isn’t just for my own niche problem domain. The tools don’t currently exist for making it cheap and easy to rapidly produce such software; thus we’ve gotta make them ourselves. To lower the cost of such tools, we should make them publicly available and treat them as a product too. Minimally, in a buyer’s market, product cost = (dev cost / number of customers) + profit margin. Maximally, in a seller’s market, product cost = value add (cost of customer’s alternatives - their savings & profit by choosing us). This latter is why custom pricing exists for B2B sales; we must be cheaper and less risky than the cost of them either rolling their own or going with a competitor. It unfortunately does have a scaling problem, so we do want to choose a bit of both. Different customers value real-time guarantees and low costs differently. We’re also constrained by the reality of most user software running on general purpose multitasking operating systems running third party software, which cannot perfectly guarantee isochrony. This thus all leads to us offering multiple tiered products. Serve the customers for which our NFRs are a cheaper nice-to-have, but not hard guarantees, gaining scale and lowering costs in the process, whilst simultaneously targeting the safety/mission-critical market for which our value add is non-optional and demands a safety-certified real-time environment with the most premium quality. Every internal debate revolves around how to deliver on all of these aforementioned goals. They must be front and center in every discussion until this problem of providing a solution for the cheap and rapid production of guaranteed hard real-time (stutter-free) software on cheap hardware is solved. Only after that can we (and our future customers) focus on the functionality of the end user software itself, regardless of the domain in question.
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Kamau Vassall | Get Rich in a Rocky Resort retweeted
What separates an engineer from a developer is keeping the USER’s problem front and center in every architectural design decision. NFR-driven constraints matter. Bidirectional traceability matters. And yet I keep hearing people spend hours debating the pros and cons of this language feature, that coding style, and that framework platform, all completely divorced from how they enable devs to offer customers the highest quality solutions for the lowest price. The end user doesn’t care if you used const by default, a borrow checker, or advanced metaprogramming tools. How do these trace back to providing an affordable quality attribute that they do care about? If you’re not choosing/designing your software stack with the quality of the user experience front and center, you’re just wasting time and needlessly adding cost, making yourself less competitive against others offering similar functionality but with better quality execution. For the particular constraints I choose to prioritize within my projects, everything revolves first and foremost around eliminating lag/stutter for the end user, followed by secondary priorities of lowering both dev costs and hardware operating costs of using the software. Higher quality, lower costs. EVERY design tradeoff decision made for delivering on a functional requirement revolves around whether I can deliver on these 3 things that drive the nonfunctional requirements. If a particular design decision and implementation cannot trace itself back to both a functional and nonfunctional requirement, then it’s both a waste of time and counterproductive. I pursue portable isochronous data parallel execution with static resource allocation because that’s the logical conclusion analyzing these NFRs lead to. They’re not optional if one wants to achieve the goals set forth for offering the best quality of service for the lowest price, regardless of the specific functional nature of the project in question. If it helps for your software product to be interactive and immediately responsive to user input, then it can benefit from my approach. This isn’t just for my own niche problem domain. The tools don’t currently exist for making it cheap and easy to rapidly produce such software; thus we’ve gotta make them ourselves. To lower the cost of such tools, we should make them publicly available and treat them as a product too. Minimally, in a buyer’s market, product cost = (dev cost / number of customers) + profit margin. Maximally, in a seller’s market, product cost = value add (cost of customer’s alternatives - their savings & profit by choosing us). This latter is why custom pricing exists for B2B sales; we must be cheaper and less risky than the cost of them either rolling their own or going with a competitor. It unfortunately does have a scaling problem, so we do want to choose a bit of both. Different customers value real-time guarantees and low costs differently. We’re also constrained by the reality of most user software running on general purpose multitasking operating systems running third party software, which cannot perfectly guarantee isochrony. This thus all leads to us offering multiple tiered products. Serve the customers for which our NFRs are a cheaper nice-to-have, but not hard guarantees, gaining scale and lowering costs in the process, whilst simultaneously targeting the safety/mission-critical market for which our value add is non-optional and demands a safety-certified real-time environment with the most premium quality. Every internal debate revolves around how to deliver on all of these aforementioned goals. They must be front and center in every discussion until this problem of providing a solution for the cheap and rapid production of guaranteed hard real-time (stutter-free) software on cheap hardware is solved. Only after that can we (and our future customers) focus on the functionality of the end user software itself, regardless of the domain in question.
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