Dutch/Groninger VR artist/animator/dev/doodler, currently working on https://xitter.cf/t.co/YNpAV22TGc! Also at https://xitter.cf/t.co/AEgLBAuh8A

groningen, the netherlands
Joined April 2011
The Deep End Of The Pool has a free prototype and is now live and kicking on @itchio ! Can't wait to hear what you folks make of it! Go have a try! naam.itch.io/deop #indiedev
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make square vid, pad it to landscape, blurryclone it to portrait, then post it in 16:9 afterwards, thanks
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naam retweeted
....just your bi-weekly reminder that I am working on a _masterpiece_ here... #indiedev #screenshotsaturday
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naam retweeted
...dear gawd this was fun building a navmesh for 😵‍💫 #Indiedev #vr #diorama #rpg #screenshotsaturday
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....just your bi-weekly reminder that I am working on a _masterpiece_ here... #indiedev #screenshotsaturday
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...dear gawd this was fun building a navmesh for 😵‍💫 #Indiedev #vr #diorama #rpg #screenshotsaturday
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...especially when I decided midway through "wait these are wetlands Dunk should be able to trundle through the shallower pools"...
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naam retweeted
...these particular ones pick a random deviation angle and speed now and then and lerp their velocity towards that continually (leads to nice circly bends!), tending towards the character. They reflect their deviation and velocity when they get to y==0 (*boiiinngg*) #indiedev
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naam retweeted
...it's impossible to spend too much time on bees... #indiedev #vr #diorama #rpg
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...it's impossible to spend too much time on bees... #indiedev #vr #diorama #rpg
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...these particular ones pick a random deviation angle and speed now and then and lerp their velocity towards that continually (leads to nice circly bends!), tending towards the character. They reflect their deviation and velocity when they get to y==0 (*boiiinngg*) #indiedev
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naam retweeted
every poly handplaced #indiedev #vr #diorama #rpg #madewithblocks
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...I like this process a lot more than the texutring approach. It's a lot more crafting, but way less awkward processing afterwards. I do need to re-create each and every plant for each new diorama, which is fun ^^ #indiedev #vr #diorama #madewithblocks xitter.cf/_naam/status/208473479…
I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama
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naam retweeted
I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama
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...thanks insta! That seems like a wonderful follow suggestion
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I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama
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I mean, I like how it merges with the poly shapes, but... it's feels like cluttered visual complexity just for the sake of it. The hand placed poly shapes feel much more deliberate, more handicrafted, no? ...maybe I just have to soldier on hand placing every poly ^^
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naam retweeted
I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay! (*1.5 week counts as suddenly right?) #indiedev #vr #diorama #rpg
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I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay! (*1.5 week counts as suddenly right?) #indiedev #vr #diorama #rpg
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...shame now that placement feels really tactical, I deffo need to implement some sort of aggro system to make it all count!
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