
GPU Whisperer :: https://xitter.cf/t.co/WNHTNUPq6f R&D for @PrefixStudios
UK
Joined July 2019
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New video of my game @talesofsyn showing GPT3 based NPC chat interaction with pre-prompting and custom voice synth by @elevenlabs and #vfxgraph weather system + background shaders made with AI generated wet maps
#madewithunity #gamedev #indiedev #indiegame #unity3d @GeppettoAi
-=HACKMANS=- retweeted
自主制作作品が完成しました!
撮影した映像を立体構造を維持したまま自分の好きなように空間をデザインしたい。
長年の夢だった企画が2台のカメラと3DとAIを組み合わせる事で実現できました。
高画質YouTube版はツリーに👇
-=HACKMANS=- retweeted
i spent all my free time over the last two years building ALATURKA from scratch, entirely on livestreams with a $0 budget.
it is basically a PS2-era 70s Istanbul GTA with heavy driving physics and döner kebab deliveries.
here is the new official trailer. RTs appreciated.
-=HACKMANS=- retweeted
DLSS 5 introduces 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials. Developers tune the final output for each game to bring their artistic vision to life.
DLSS 5 | Introducing 3D-Guided Neural Rendering
-=HACKMANS=- retweeted
Introducing FLUX 3.
One multi-modal model for Image, Video, Audio and Action-Prediction. Creations are truer to life in every kind of style.
FLUX 3 Video is now available in early access (link below).
Jointly trained in one unified architecture, our model can be extended to predict actions for robotics. See our work with mimic and Audi in the thread.
-=HACKMANS=- retweeted
Dialing in real time V2V in Sentinel.
No Python or venvs, just an installer. Runs locally on any 16GB+ NVIDIA GPU.
Sign up for early access: ood-labs.com/sentinel/waitli…
-=HACKMANS=- retweeted
Autechre Guitar is out today!
shaneparish.bandcamp.com/alb…
This has been a truly magical time. From the making of this record, to seeing how many people it has connected with, and now as it leaves the nest. I’ve never experienced anything like it. 🙏
-=HACKMANS=- retweeted
FLUX.2 is here - our most capable image generation & editing model to date.
Multi-reference. 4MP. Production-ready. Open weights.
Into the new.
-=HACKMANS=- retweeted
Ok, folks. Here's Voxel Duke 3D Version 1.0!
I'm gonna take a break from the internet for a bit. Have fun, I hope everything works.
moddb.com/mods/voxel-duke-nu… via @moddb
-=HACKMANS=- retweeted
Real-time visual effects, running 100% locally in your browser! 🚀
I created a demo where you can just drop your video and watch it analyze feature points and optical flow for some cool visual effects!
Have fun 😊
Demo: whenistheweekend.com/vfx.htm…
#ComputerVision #VFX
-=HACKMANS=- retweeted
BeatBandit - New era for storytellers
Turn a raw story idea into beats, scenes, treatment and a screenplay draft - 100 × faster, automatically applying professional screenwriter techniques, without losing control of your voice.
It’s happening!
🧵Read all about BeatBandit
Excited to share that Showrunner is now live!! I’ve been helping to build the platform alongside an incredible team at Fable and can’t wait to see the community start shaping this new entertainment medium!
#showrunner #netflixofai #aistorytelling
More AI VFX experiments with Wan2.1 VACE. Art directable explosions on existing footage plate. Being able to shape the effect and get all the free secondary motion of the environment interactions is phenomenal
Some AI VFX experiments to learn Wan2.1 VACE inpainting. We really are spoiled with the level of creative control possible from open source AI video
-=HACKMANS=- retweeted
IlluGen will be out on July 28th! Set your calendars for Elemental Week 2025 (July 28 - 30th). We'll be streaming the latest news on our Youtube Channel!
For years I've wanted to be able to make looping, tiling smoke textures from EmberGen. IlluGen finally allows me to do that without even having to think about how to do it.
I made a square, looping smoke simulation flipbook in EmberGen. I imported it into IlluGen as a flipbook, ran a sheet decode on it to give me individual frames, used a Voronoi tile node and re-encoded the sheet for an absolutely perfect tiling, looping simulation.
Tested #MultiTalk AI video (wan2.1) generation driven by audio, using a still image of Kurt and audio clip from Unplugged. Uncanny, but pretty impressed with the emotion and performance. 6 * 81 frame chunks, 47GB VRAM, 17min per chunk on RTX Pro 6000















